API for managing game language.
Classes | |
| struct | Common::LanguageDescription |
Enumerations | |
| enum | Common::Language : int8 { AR_ARB , BG_BUL , CA_ESP , CS_CZE , DA_DNK , DE_DEU , EL_GRC , EN_ANY , EN_GRB , EN_USA , ES_ESP , EU_ESP , ET_EST , FA_IRN , FI_FIN , FR_FRA , FR_CAN , HE_ISR , HR_HRV , HU_HUN , IT_ITA , JA_JPN , KO_KOR , LT_LTU , LV_LVA , NL_BEL , NL_NLD , NB_NOR , PL_POL , PT_BRA , PT_PRT , RU_RUS , SV_SWE , SK_SVK , SR_SRB , TH_THA , TR_TUR , UA_UKR , ZH_ANY , ZH_CHN , ZH_TWN , UNK_LANG = -1 } |
Functions | |
| Language | Common::parseLanguage (const String &str) |
| Language | Common::parseLanguageFromLocale (const char *locale) |
| const char * | Common::getLanguageCode (Language id) |
| const char * | Common::getLanguageLocale (Language id) |
| const char * | Common::getLanguageDescription (Language id) |
| const String | Common::getGameGUIOptionsDescriptionLanguage (Language lang) |
| const String | Common::getGameGUIOptionsDescriptionLanguages (const List< Language > &languages) |
| List< Language > | Common::parseLanguagesFromGameGUIOptionsString (const String &optionsString) |
| bool | Common::checkGameGUIOptionLanguage (Language lang, const String &str) |
| List< String > | Common::getLanguageList () |
Variables | |
| const LanguageDescription | Common::g_languages [] |
| const LanguageDescription | Common::g_obsoleteLanguages [] |
| enum Common::Language : int8 |
List of game language.