ScummVM API documentation
wou_actor.h
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21 
22 #ifndef NUVIE_ACTORS_WOU_ACTOR_H
23 #define NUVIE_ACTORS_WOU_ACTOR_H
24 
25 #include "ultima/nuvie/actors/actor.h"
26 
27 namespace Ultima {
28 namespace Nuvie {
29 
30 class WOUActor: public Actor {
31 public:
32 
33  WOUActor(Map *m, ObjManager *om, GameClock *c) : Actor(m, om, c) { }
34  ~WOUActor() override { }
35 
36  bool can_carry_object(uint16 obj_n, uint32 qty = 0) const override;
37  bool can_carry_object(Obj *obj) const override;
38 
39 };
40 
41 } // End of namespace Nuvie
42 } // End of namespace Ultima
43 
44 #endif
Definition: actor.h:178
Definition: obj.h:84
Definition: game_clock.h:49
Definition: map.h:147
Definition: detection.h:27
Definition: wou_actor.h:30
Definition: obj_manager.h:75