22 #ifndef NUVIE_ACTORS_WOU_ACTOR_H 23 #define NUVIE_ACTORS_WOU_ACTOR_H 25 #include "ultima/nuvie/actors/actor.h" 36 bool can_carry_object(uint16 obj_n, uint32 qty = 0)
const override;
37 bool can_carry_object(
Obj *obj)
const override;
Definition: game_clock.h:49
Definition: detection.h:27
Definition: wou_actor.h:30
Definition: obj_manager.h:75