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| enum | Effect { kNoEffect
, kButtonEffect
, kPayoutEffect
, kSwitchEffect
} |
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| MortimerInterview (bool isDemo=true) |
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bool | loadResources (uint region=0, bool programmer=false) |
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void | setDifficulty (uint difficulty) |
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void | resetRiddle () |
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void | resetAttempts () |
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void | start (uint species, uint stones, int scene=10) |
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void | rescueAll () |
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void | click (const Common::Point &point) |
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void | scroll (int direction) |
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void | update () |
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void | movieFinished () |
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void | movieLoaded () |
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void | skip () |
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void | draw (Graphics::Surface &screen, const MortimerMovie &movie, byte mouth) const |
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void | drawCursor (Graphics::Surface &screen, const Common::Point &point) const |
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bool | needsMovie () const |
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bool | playingMovie () const |
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bool | fullScreen () const |
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bool | showDashboard () const |
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bool | forceSubtitles () const |
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bool | movieDoubled () const |
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bool | wantsFlight () const |
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bool | finished () const |
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bool | solved () const |
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bool | payingBonus () const |
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bool | bonusFinished () const |
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uint | takeBonusStones () |
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bool | restartsRegion () const |
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int | sceneId () const |
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int | riddleId () const |
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bool | outOfGuesses () const |
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const Common::String & | movieName () const |
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const Common::String & | errorMessage () const |
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const byte * | palette (const MortimerMovie &movie) const |
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uint | stones () const |
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uint | species () const |
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int | highlightedAnimal () const |
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Effect | takeEffect () |
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The documentation for this class was generated from the following file: