28 #ifndef GAME_GAME_LADDER_H 29 #define GAME_GAME_LADDER_H 31 #include "hpl1/engine/engine.h" 32 #include "hpl1/penumbra-overture/GameEntity.h" 62 void OnPlayerInteract();
64 void OnPostSceneDraw();
71 const cVector3f &GetForward() {
return mvForward; }
72 float GetMaxY() {
return mfMaxY; }
73 float GetMinY() {
return mfMinY; }
75 const tString &GetAttachSound() {
return msAttachSound; }
76 const tString &GetClimbUpSound() {
return msClimbUpSound; }
77 const tString &GetClimbDownSound() {
return msClimbDownSound; }
79 void SetAttachSound(
const tString &asX) { msAttachSound = asX; }
80 void SetClimbUpSound(
const tString &asX) { msClimbUpSound = asX; }
81 void SetClimbDownSound(
const tString &asX) { msClimbDownSound = asX; }
115 #endif // GAME_GAME_LADDER_H
Definition: GameLadder.h:103
Definition: GameEntity.h:76
Definition: GameLadder.h:38
Definition: World3D.h:179
Definition: Entity3D.h:81
Definition: Resources.h:133
Definition: GameLadder.h:53
Definition: GameEntity.h:126