Public Member Functions | |
iEntity3D (tString asName) | |
cVector3f | GetLocalPosition () |
cMatrixf & | GetLocalMatrix () |
cVector3f | GetWorldPosition () |
cMatrixf & | GetWorldMatrix () |
void | SetPosition (const cVector3f &avPos) |
void | SetMatrix (const cMatrixf &a_mtxTransform) |
void | SetWorldPosition (const cVector3f &avWorldPos) |
void | SetWorldMatrix (const cMatrixf &a_mtxWorldTransform) |
void | SetTransformUpdated (bool abUpdateCallbacks=true) |
bool | GetTransformUpdated () |
int | GetTransformUpdateCount () |
void | AddCallback (iEntityCallback *apCallback) |
void | RemoveCallback (iEntityCallback *apCallback) |
void | SetSourceFile (const tString &asFile) |
const tString & | GetSourceFile () |
virtual cBoundingVolume * | GetBoundingVolume () |
void | AddChild (iEntity3D *apEntity) |
void | RemoveChild (iEntity3D *apEntity) |
bool | IsChild (iEntity3D *apEntity) |
iEntity3D * | GetEntityParent () |
virtual tRenderContainerDataList * | GetRenderContainerDataList () |
int | GetIteratorCount () |
void | SetIteratorCount (const int alX) |
void | SetCurrentSector (cSector *apSetor) |
virtual cSector * | GetCurrentSector () const |
bool | IsInSector (cSector *apSector) |
int | GetGlobalRenderCount () |
void | SetGlobalRenderCount (int alX) |
virtual iSaveData * | CreateSaveData () |
virtual void | SaveToSaveData (iSaveData *apSaveData) |
virtual void | LoadFromSaveData (iSaveData *apSaveData) |
virtual void | SaveDataSetup (cSaveObjectHandler *apSaveObjectHandler, cGame *apGame) |
Public Member Functions inherited from hpl::iEntity | |
iEntity (tString asName) | |
virtual tString | GetEntityType ()=0 |
virtual void | UpdateLogic (float afTimeStep) |
tString & | GetName () |
void | SetName (const tString &asName) |
iNode * | GetParent () |
void | SetParent (iNode *apNode) |
bool | HasParent () |
bool | IsActive () |
void | SetActive (bool abActive) |
virtual bool | IsVisible () |
virtual void | SetVisible (bool abVisible) |
Public Member Functions inherited from hpl::iSaveObject | |
int | GetSaveObjectId () |
void | SetIsSaved (bool abX) |
bool | IsSaved () |
Protected Attributes | |
cMatrixf | m_mtxLocalTransform |
cMatrixf | m_mtxWorldTransform |
cBoundingVolume | mBoundingVolume |
bool | mbUpdateBoundingVolume |
bool | mbApplyTransformToBV |
bool | mbTransformUpdated |
int | mlGlobalRenderCount |
int | mlCount |
tString | msSourceFile |
tEntityCallbackList | mlstCallbacks |
tRenderContainerDataList | mlstRenderContainerData |
tEntity3DList | mlstChildren |
iEntity3D * | mpParent |
cSector * | mpCurrentSector |
int | mlIteratorCount |
Protected Attributes inherited from hpl::iEntity | |
iNode * | mpParentNode |
tString | msName |
bool | mbIsVisible |
bool | mbIsActive |
Protected Attributes inherited from hpl::iSaveObject | |
iSaveData * | mpSaveData |
void hpl::iEntity3D::AddChild | ( | iEntity3D * | apEntity | ) |
The child hierarchy will only work if the child has no node parent.
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virtual |
Creates the SaveData that this class uses.
Reimplemented from hpl::iEntity.
Reimplemented in hpl::iPhysicsBody, hpl::cMeshEntity, hpl::iLight3D, hpl::cSubMeshEntity, hpl::cBillboard, hpl::iParticleEmitter3D, hpl::cSoundEntity, hpl::cParticleSystem3D, hpl::iRenderable, hpl::cLight3DSpot, and hpl::cLight3DPoint.
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virtual |
Save it's data to a SaveData
Reimplemented from hpl::iEntity.
Reimplemented in hpl::iPhysicsBody, hpl::cMeshEntity, hpl::iLight3D, hpl::cSubMeshEntity, hpl::cBillboard, hpl::iParticleEmitter3D, hpl::cSoundEntity, hpl::cParticleSystem3D, hpl::iRenderable, hpl::cLight3DSpot, and hpl::cLight3DPoint.
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virtual |
Load it's data from a SaveData
Reimplemented from hpl::iEntity.
Reimplemented in hpl::iPhysicsBody, hpl::cMeshEntity, hpl::iLight3D, hpl::cSubMeshEntity, hpl::cBillboard, hpl::iParticleEmitter3D, hpl::cSoundEntity, hpl::cParticleSystem3D, hpl::iRenderable, hpl::cLight3DSpot, and hpl::cLight3DPoint.
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virtual |
After all objects have been created, this function is called to enable setup.
Reimplemented from hpl::iEntity.
Reimplemented in hpl::iPhysicsBody, hpl::cMeshEntity, hpl::iLight3D, hpl::cSubMeshEntity, hpl::cBillboard, hpl::iParticleEmitter3D, hpl::cSoundEntity, hpl::cParticleSystem3D, hpl::iRenderable, hpl::cLight3DSpot, and hpl::cLight3DPoint.