Public Member Functions | |
| iEntity3D (tString asName) | |
| cVector3f | GetLocalPosition () |
| cMatrixf & | GetLocalMatrix () |
| cVector3f | GetWorldPosition () |
| cMatrixf & | GetWorldMatrix () |
| void | SetPosition (const cVector3f &avPos) |
| void | SetMatrix (const cMatrixf &a_mtxTransform) |
| void | SetWorldPosition (const cVector3f &avWorldPos) |
| void | SetWorldMatrix (const cMatrixf &a_mtxWorldTransform) |
| void | SetTransformUpdated (bool abUpdateCallbacks=true) |
| bool | GetTransformUpdated () |
| int | GetTransformUpdateCount () |
| void | AddCallback (iEntityCallback *apCallback) |
| void | RemoveCallback (iEntityCallback *apCallback) |
| void | SetSourceFile (const tString &asFile) |
| const tString & | GetSourceFile () |
| virtual cBoundingVolume * | GetBoundingVolume () |
| void | AddChild (iEntity3D *apEntity) |
| void | RemoveChild (iEntity3D *apEntity) |
| bool | IsChild (iEntity3D *apEntity) |
| iEntity3D * | GetEntityParent () |
| virtual tRenderContainerDataList * | GetRenderContainerDataList () |
| int | GetIteratorCount () |
| void | SetIteratorCount (const int alX) |
| void | SetCurrentSector (cSector *apSetor) |
| virtual cSector * | GetCurrentSector () const |
| bool | IsInSector (cSector *apSector) |
| int | GetGlobalRenderCount () |
| void | SetGlobalRenderCount (int alX) |
| virtual iSaveData * | CreateSaveData () |
| virtual void | SaveToSaveData (iSaveData *apSaveData) |
| virtual void | LoadFromSaveData (iSaveData *apSaveData) |
| virtual void | SaveDataSetup (cSaveObjectHandler *apSaveObjectHandler, cGame *apGame) |
Public Member Functions inherited from hpl::iEntity | |
| iEntity (tString asName) | |
| virtual tString | GetEntityType ()=0 |
| virtual void | UpdateLogic (float afTimeStep) |
| tString & | GetName () |
| void | SetName (const tString &asName) |
| iNode * | GetParent () |
| void | SetParent (iNode *apNode) |
| bool | HasParent () |
| bool | IsActive () |
| void | SetActive (bool abActive) |
| virtual bool | IsVisible () |
| virtual void | SetVisible (bool abVisible) |
Public Member Functions inherited from hpl::iSaveObject | |
| int | GetSaveObjectId () |
| void | SetIsSaved (bool abX) |
| bool | IsSaved () |
Protected Attributes | |
| cMatrixf | m_mtxLocalTransform |
| cMatrixf | m_mtxWorldTransform |
| cBoundingVolume | mBoundingVolume |
| bool | mbUpdateBoundingVolume |
| bool | mbApplyTransformToBV |
| bool | mbTransformUpdated |
| int | mlGlobalRenderCount |
| int | mlCount |
| tString | msSourceFile |
| tEntityCallbackList | mlstCallbacks |
| tRenderContainerDataList | mlstRenderContainerData |
| tEntity3DList | mlstChildren |
| iEntity3D * | mpParent |
| cSector * | mpCurrentSector |
| int | mlIteratorCount |
Protected Attributes inherited from hpl::iEntity | |
| iNode * | mpParentNode |
| tString | msName |
| bool | mbIsVisible |
| bool | mbIsActive |
Protected Attributes inherited from hpl::iSaveObject | |
| iSaveData * | mpSaveData |
| void hpl::iEntity3D::AddChild | ( | iEntity3D * | apEntity | ) |
The child hierarchy will only work if the child has no node parent.
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virtual |
Creates the SaveData that this class uses.
Reimplemented from hpl::iEntity.
Reimplemented in hpl::iPhysicsBody, hpl::cMeshEntity, hpl::iLight3D, hpl::cSubMeshEntity, hpl::cBillboard, hpl::iParticleEmitter3D, hpl::cSoundEntity, hpl::cParticleSystem3D, hpl::iRenderable, hpl::cLight3DSpot, and hpl::cLight3DPoint.
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virtual |
Save it's data to a SaveData
Reimplemented from hpl::iEntity.
Reimplemented in hpl::iPhysicsBody, hpl::cMeshEntity, hpl::iLight3D, hpl::cSubMeshEntity, hpl::cBillboard, hpl::iParticleEmitter3D, hpl::cSoundEntity, hpl::cParticleSystem3D, hpl::iRenderable, hpl::cLight3DSpot, and hpl::cLight3DPoint.
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virtual |
Load it's data from a SaveData
Reimplemented from hpl::iEntity.
Reimplemented in hpl::iPhysicsBody, hpl::cMeshEntity, hpl::iLight3D, hpl::cSubMeshEntity, hpl::cBillboard, hpl::iParticleEmitter3D, hpl::cSoundEntity, hpl::cParticleSystem3D, hpl::iRenderable, hpl::cLight3DSpot, and hpl::cLight3DPoint.
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virtual |
After all objects have been created, this function is called to enable setup.
Reimplemented from hpl::iEntity.
Reimplemented in hpl::iPhysicsBody, hpl::cMeshEntity, hpl::iLight3D, hpl::cSubMeshEntity, hpl::cBillboard, hpl::iParticleEmitter3D, hpl::cSoundEntity, hpl::cParticleSystem3D, hpl::iRenderable, hpl::cLight3DSpot, and hpl::cLight3DPoint.