ScummVM API documentation
hpl::iEntity3D Class Reference
Inheritance diagram for hpl::iEntity3D:
hpl::iEntity hpl::iSaveObject cGameTrigger hpl::cBeamEnd hpl::cParticleSystem3D hpl::cSoundEntity hpl::iPhysicsBody hpl::iRenderable cGameTrigger_Sound hpl::cPhysicsBodyNewton hpl::cBeam hpl::cBillboard hpl::cColliderEntity hpl::cMeshEntity hpl::cSubMeshEntity hpl::iLight3D hpl::iParticleEmitter3D

Public Member Functions

 iEntity3D (tString asName)
 
cVector3f GetLocalPosition ()
 
cMatrixfGetLocalMatrix ()
 
cVector3f GetWorldPosition ()
 
cMatrixfGetWorldMatrix ()
 
void SetPosition (const cVector3f &avPos)
 
void SetMatrix (const cMatrixf &a_mtxTransform)
 
void SetWorldPosition (const cVector3f &avWorldPos)
 
void SetWorldMatrix (const cMatrixf &a_mtxWorldTransform)
 
void SetTransformUpdated (bool abUpdateCallbacks=true)
 
bool GetTransformUpdated ()
 
int GetTransformUpdateCount ()
 
void AddCallback (iEntityCallback *apCallback)
 
void RemoveCallback (iEntityCallback *apCallback)
 
void SetSourceFile (const tString &asFile)
 
const tStringGetSourceFile ()
 
virtual cBoundingVolumeGetBoundingVolume ()
 
void AddChild (iEntity3D *apEntity)
 
void RemoveChild (iEntity3D *apEntity)
 
bool IsChild (iEntity3D *apEntity)
 
iEntity3DGetEntityParent ()
 
virtual tRenderContainerDataListGetRenderContainerDataList ()
 
int GetIteratorCount ()
 
void SetIteratorCount (const int alX)
 
void SetCurrentSector (cSector *apSetor)
 
virtual cSectorGetCurrentSector () const
 
bool IsInSector (cSector *apSector)
 
int GetGlobalRenderCount ()
 
void SetGlobalRenderCount (int alX)
 
virtual iSaveDataCreateSaveData ()
 
virtual void SaveToSaveData (iSaveData *apSaveData)
 
virtual void LoadFromSaveData (iSaveData *apSaveData)
 
virtual void SaveDataSetup (cSaveObjectHandler *apSaveObjectHandler, cGame *apGame)
 
- Public Member Functions inherited from hpl::iEntity
 iEntity (tString asName)
 
virtual tString GetEntityType ()=0
 
virtual void UpdateLogic (float afTimeStep)
 
tStringGetName ()
 
void SetName (const tString &asName)
 
iNodeGetParent ()
 
void SetParent (iNode *apNode)
 
bool HasParent ()
 
bool IsActive ()
 
void SetActive (bool abActive)
 
virtual bool IsVisible ()
 
virtual void SetVisible (bool abVisible)
 
- Public Member Functions inherited from hpl::iSaveObject
int GetSaveObjectId ()
 
void SetIsSaved (bool abX)
 
bool IsSaved ()
 

Protected Attributes

cMatrixf m_mtxLocalTransform
 
cMatrixf m_mtxWorldTransform
 
cBoundingVolume mBoundingVolume
 
bool mbUpdateBoundingVolume
 
bool mbApplyTransformToBV
 
bool mbTransformUpdated
 
int mlGlobalRenderCount
 
int mlCount
 
tString msSourceFile
 
tEntityCallbackList mlstCallbacks
 
tRenderContainerDataList mlstRenderContainerData
 
tEntity3DList mlstChildren
 
iEntity3DmpParent
 
cSectormpCurrentSector
 
int mlIteratorCount
 
- Protected Attributes inherited from hpl::iEntity
iNodempParentNode
 
tString msName
 
bool mbIsVisible
 
bool mbIsActive
 
- Protected Attributes inherited from hpl::iSaveObject
iSaveDatampSaveData
 

Member Function Documentation

◆ AddChild()

void hpl::iEntity3D::AddChild ( iEntity3D apEntity)

The child hierarchy will only work if the child has no node parent.

◆ CreateSaveData()

virtual iSaveData* hpl::iEntity3D::CreateSaveData ( )
virtual

◆ SaveToSaveData()

virtual void hpl::iEntity3D::SaveToSaveData ( iSaveData apSaveData)
virtual

◆ LoadFromSaveData()

virtual void hpl::iEntity3D::LoadFromSaveData ( iSaveData apSaveData)
virtual

◆ SaveDataSetup()

virtual void hpl::iEntity3D::SaveDataSetup ( cSaveObjectHandler apSaveObjectHandler,
cGame apGame 
)
virtual

After all objects have been created, this function is called to enable setup.

Reimplemented from hpl::iEntity.

Reimplemented in hpl::iPhysicsBody, hpl::cMeshEntity, hpl::iLight3D, hpl::cSubMeshEntity, hpl::cBillboard, hpl::iParticleEmitter3D, hpl::cSoundEntity, hpl::cParticleSystem3D, hpl::iRenderable, hpl::cLight3DSpot, and hpl::cLight3DPoint.


The documentation for this class was generated from the following file: