ScummVM API documentation
widget_foolscap.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef SHERLOCK_TATTOO_FOOLSCAP_H
23 #define SHERLOCK_TATTOO_FOOLSCAP_H
24 
25 #include "sherlock/tattoo/widget_base.h"
26 #include "sherlock/image_file.h"
27 
28 namespace Sherlock {
29 
30 namespace Tattoo {
31 
32 class TattooEngine;
33 
34 class WidgetFoolscap: public WidgetBase {
35 private:
36  ImageFile *_images;
37  Common::Point _lines[3];
38  char _answers[3][10];
39  const char *_solutions[3];
40  int _numWide;
41  int _spacing;
42  Common::Point _cursorPos;
43  int _blinkCounter;
44  bool _blinkFlag;
45  int _lineNum, _charNum;
46  bool _solved;
47 
51  void handleKeyboardEvents();
52 
56  void restoreChar();
57 public:
59  ~WidgetFoolscap() override;
60 
64  void show();
65 
69  void close();
70 
74  void handleEvents() override;
75 };
76 
77 } // End of namespace Tattoo
78 
79 } // End of namespace Sherlock
80 
81 #endif
Definition: tattoo.h:54
Definition: animation.h:29
Definition: rect.h:45
Definition: widget_foolscap.h:34
Definition: image_file.h:78
Definition: widget_base.h:37