Public Attributes | |
| bool | _runningProlog |
| bool | _fastMode |
| bool | _allowFastMode |
| bool | _transparentMenus |
| bool | _textWindowsOn |
Public Attributes inherited from Sherlock::SherlockEngine | |
| const SherlockGameDescription * | _gameDescription |
| Animation * | _animation |
| Debugger * | _debugger |
| Events * | _events |
| FixedText * | _fixedText |
| Inventory * | _inventory |
| Journal * | _journal |
| Map * | _map |
| Music * | _music |
| People * | _people |
| Resources * | _res |
| SaveManager * | _saves |
| Scene * | _scene |
| Screen * | _screen |
| Sound * | _sound |
| Talk * | _talk |
| UserInterface * | _ui |
| Common::RandomSource | _randomSource |
| Common::Array< bool > | _flags |
| bool | _useEpilogue2 |
| int | _loadGameSlot |
| bool | _canLoadSave |
| bool | _showOriginalSavesDialog |
| bool | _interactiveFl |
| bool | _isScreenDoubled |
| bool | _startupAutosave |
Public Attributes inherited from Engine | |
| OSystem * | _system |
| Audio::Mixer * | _mixer |
Protected Member Functions | |
| void | initialize () override |
| void | showOpening () override |
| void | startScene () override |
| void | loadConfig () override |
Protected Member Functions inherited from Sherlock::SherlockEngine | |
| bool | hasFeature (EngineFeature f) const override |
Protected Member Functions inherited from Engine | |
| virtual int | runDialog (GUI::Dialog &dialog) |
| void | defaultSyncSoundSettings () |
| virtual void | pauseEngineIntern (bool pause) |
|
overrideprotectedvirtual |
Initialize the engine
Reimplemented from Sherlock::SherlockEngine.
|
overrideprotectedvirtual |
Starting a scene within the game
Reimplemented from Sherlock::SherlockEngine.
|
overrideprotectedvirtual |
Load configuration options
Reimplemented from Sherlock::SherlockEngine.
| void Sherlock::Tattoo::TattooEngine::doFoolscapPuzzle | ( | ) |
Shows the foolscap puzzle
|
overridevirtual |
Save the game configuration
Reimplemented from Sherlock::SherlockEngine.
|
overridevirtual |
Returns true if a savegame can be loaded
Reimplemented from Sherlock::SherlockEngine.
|
overridevirtual |
Returns true if the game can be saved
Reimplemented from Sherlock::SherlockEngine.