ScummVM API documentation
walkregion.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on Broken Sword 2.5 engine
24  *
25  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
26  *
27  * Licensed under GNU GPL v2
28  *
29  */
30 
31 #ifndef SWORD25_WALKREGION_H
32 #define SWORD25_WALKREGION_H
33 
34 #include "common/array.h"
35 #include "sword25/kernel/common.h"
36 #include "sword25/math/region.h"
37 
38 namespace Sword25 {
39 
40 typedef Common::Array<Vertex> BS_Path;
41 
45 class WalkRegion : public Region {
46  friend class Region;
47 
48 protected:
49  WalkRegion();
50  WalkRegion(InputPersistenceBlock &Reader, uint handle);
51 
52 public:
53  ~WalkRegion() override;
54 
55  bool init(const Polygon &contour, const Common::Array<Polygon> *pHoles = 0) override;
56 
71  bool queryPath(int x1, int y1, int x2, int y2, BS_Path &path) {
72  return queryPath(Vertex(x1, y1), Vertex(x2, y2), path);
73  }
74 
83  bool queryPath(Vertex startPoint, Vertex endPoint, BS_Path &path);
84 
85  void setPos(int x, int y) override;
86 
87  const Common::Array<Vertex> &getNodes() const {
88  return _nodes;
89  }
90  const Common::Array< Common::Array<int> > &getVisibilityMatrix() const {
91  return _visibilityMatrix;
92  }
93 
94  bool persist(OutputPersistenceBlock &writer) override;
95  bool unpersist(InputPersistenceBlock &reader) override;
96 
97 private:
98  Common::Array<Vertex> _nodes;
99  Common::Array< Common::Array<int> > _visibilityMatrix;
100 
101  void initNodeVector();
102  void computeVisibilityMatrix();
103  bool checkAndPrepareStartAndEnd(Vertex &start, Vertex &end) const;
104  bool findPath(const Vertex &start, const Vertex &end, BS_Path &path) const;
105 };
106 
107 } // End of namespace Sword25
108 
109 #endif
bool queryPath(int x1, int y1, int x2, int y2, BS_Path &path)
Definition: walkregion.h:71
Definition: array.h:52
Eine Polygonklasse.
Definition: polygon.h:46
Definition: region.h:51
Definition: console.h:27
bool init(const Polygon &contour, const Common::Array< Polygon > *pHoles=0) override
Definition: walkregion.h:45
Definition: inputpersistenceblock.h:40
void setPos(int x, int y) override
Definition: outputpersistenceblock.h:39
Definition: vertex.h:52