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virtual ObjectType | getType () |
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uint16 | getObjectID () |
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uint16 | getObjectFlags () |
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bool | isGeometric () |
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void | setObjectFlags (uint32 flags_) |
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Math::Vector3d | getOrigin () |
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virtual void | setOrigin (Math::Vector3d origin_) |
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Math::Vector3d | getSize () |
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virtual bool | isDrawable () |
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virtual bool | isPlanar () |
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virtual void | scale (int factor)=0 |
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bool | isInvisible () |
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void | makeInvisible () |
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void | makeVisible () |
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bool | isInitiallyInvisible () |
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void | makeInitiallyInvisible () |
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void | makeInitiallyVisible () |
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bool | isDestroyed () |
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void | destroy () |
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void | restore () |
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void | toggleVisibility () |
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virtual Object * | duplicate ()=0 |
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virtual void | draw (Freescape::Renderer *gfx, float offset=0.0)=0 |
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uint16 | _flags |
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ObjectType | _type |
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uint16 | _objectID |
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Math::Vector3d | _origin |
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Math::Vector3d | _size |
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Math::Vector3d | _rotation |
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Math::AABB | _boundingBox |
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Object * | _partOfGroup = nullptr |
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The documentation for this class was generated from the following file: