ScummVM API documentation
read_string_controller.h
1/* ScummVM - Graphic Adventure Engine
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5 * file distributed with this source distribution.
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15 * GNU General Public License for more details.
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20 */
21
22#ifndef ULTIMA4_CONTROLLERS_READ_STRING_CONTROLLER_H
23#define ULTIMA4_CONTROLLERS_READ_STRING_CONTROLLER_H
24
25#include "ultima/ultima4/controllers/controller.h"
26#include "ultima/ultima4/events/event_handler.h"
27#include "ultima/ultima4/views/textview.h"
28
29namespace Ultima {
30namespace Ultima4 {
31
35class ReadStringController : public WaitableController<Common::String> {
36public:
43 ReadStringController(int maxlen, int screenX, int screenY, const Common::String &accepted_chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 \n\r\010");
44 ReadStringController(int maxlen, TextView *view, const Common::String &accepted_chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 \n\r\010");
45 bool keyPressed(int key) override;
46
47 static Common::String get(int maxlen, int screenX, int screenY, EventHandler *eh = nullptr);
48 static Common::String get(int maxlen, TextView *view, EventHandler *eh = nullptr);
49#ifdef IOS_ULTIMA4
50 void setValue(const Common::String &utf8StringValue) {
51 value = utf8StringValue;
52 }
53#endif
54
55protected:
56 int _maxLen, _screenX, _screenY;
57 TextView *_view;
58 Common::String _accepted;
59};
60
61} // End of namespace Ultima4
62} // End of namespace Ultima
63
64#endif
Definition: str.h:59
Definition: event_handler.h:86
Definition: read_string_controller.h:35
bool keyPressed(int key) override
ReadStringController(int maxlen, int screenX, int screenY, const Common::String &accepted_chars="abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 \n\r\010")
Definition: textview.h:41
Definition: controller.h:118