22 #ifndef MADS_PHANTOM_ROOMS_101_H 23 #define MADS_PHANTOM_ROOMS_101_H 25 #include "mads/madsv2/core/general.h" 32 #define local (&scratch) 33 #define ss local->sprite 34 #define seq local->sequence 35 #define aa local->animation 41 int16 brie_calling_position;
42 int16 brie_chandelier_position;
43 int16 brie_calling_frame;
44 int16 brie_chandelier_frame;
46 int16 start_sitting_down;
52 int16 start_walking_0;
57 int16 converse_counter;
63 #define fx_chandelier 0 68 #define PLAYER_X_FROM_102 625 69 #define PLAYER_Y_FROM_102 127 71 #define PLAYER_X_FROM_202 18 72 #define PLAYER_Y_FROM_202 79 74 #define RIGHT_HALF 320 77 #define CONV0_BRIE_ARMS_AT_SIDE 0 78 #define CONV0_BRIE_RAISING_ARMS 1 79 #define CONV0_BRIE_SHOULD_TALK 2 80 #define CONV0_BRIE_SHOULD_WALK 3 82 #define CONV1_BRIE_SHOULD_MOTION_CHAN 0 83 #define CONV1_BRIE_SHOULD_WALK 1 84 #define CONV1_BRIE_SHOULD_TALK 2 85 #define CONV1_BRIE_SHOULD_FREEZE_STAND 3 86 #define CONV1_BRIE_SHOULD_FREEZE_SIT 4 87 #define CONV1_BRIE_SHOULD_RAISE_HANDS 5 88 #define CONV1_BRIE_SHOULD_WIPE 6 90 #define CONV_BRIE_MOTIONS_TO_RAOUL 0 91 #define CONV_BRIE_BY_CHANDELIER 1 93 #define OFF_SCREEN_X_FROM_202 -20 94 #define OFF_SCREEN_Y_FROM_202 75 96 #define OFF_SCREEN_X_FROM_102 655 97 #define OFF_SCREEN_Y_FROM_102 130 99 #define DYNAMIC_BRIE_X 509 100 #define DYNAMIC_BRIE_Y 73 101 #define DYNAMIC_BRIE_X_SIZE 16 102 #define DYNAMIC_BRIE_Y_SIZE 39 103 #define DYNAMIC_BRIE_WALK_TO_X 490 104 #define DYNAMIC_BRIE_WALK_TO_Y 119 107 #define DYN_BRIE_1_WALK_TO_X 25 108 #define DYN_BRIE_1_WALK_TO_Y 80 112 #define ROOM_101_START_CONV_MOTIONS 50 113 #define ROOM_101_START_CONV_CHAN 55 114 #define ROOM_101_BRIE_START_TALKING 60 115 #define ROOM_101_BRIE_STOP_TALKING 70 116 #define ROOM_101_BRIE_START_WALKING 80 117 #define ROOM_101_CONV0_MAKE_BRIE_WALK 90 119 #define ROOM_101_NO_TALK_DISP 100 120 #define ROOM_101_STOP_CONVERSING 105
Definition: mps_installer.h:31