ScummVM API documentation
opl.music.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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5  * file distributed with this source distribution.
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14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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20  */
21 
22 #ifndef FREESCAPE_DARK_OPL_MUSIC_H
23 #define FREESCAPE_DARK_OPL_MUSIC_H
24 
25 #include "audio/fmopl.h"
26 #include "freescape/music.h"
27 
28 namespace Freescape {
29 
39 public:
42 
43  void startMusic() override;
44  void stopMusic() override;
45  bool isPlaying() const override;
46 
47 private:
48  enum {
49  kChannelCount = 3,
50  kMaxNote = 94
51  };
52 
53  struct ChannelState {
54  const byte *orderList;
55  byte orderPos;
56  const byte *pattern;
57  uint16 patternPos;
58 
59  byte instrumentOffset;
60  byte currentNote;
61  byte transpose;
62  uint16 frequencyFnum;
63  byte frequencyBlock;
64 
65  byte durationReload;
66  byte durationCounter;
67 
68  byte effectMode;
69  byte effectParam;
70  byte slideTarget;
71  byte slideParam;
72  byte arpeggioPos;
73  byte arpeggioSequence[9];
74  byte arpeggioSequenceLen;
75 
76  byte noteStepCommand;
77  byte stepDownCounter;
78 
79  byte vibratoPhase;
80  byte vibratoCounter;
81 
82  byte delayValue;
83  byte delayCounter;
84 
85  byte waveform;
86  byte instrumentFlags;
87  bool specialAttack;
88  bool attackDone;
89  byte envCounter;
90  bool gateOffDisabled;
91  bool keyOn;
92  uint16 pulseWidth;
93  byte pulseWidthMod;
94  byte pulseWidthDirection;
95  byte modBaseLevel;
96  byte carBaseLevel;
97  byte modLevel;
98  byte carLevel;
99  bool rhythmVoice;
100 
101  void reset();
102  };
103 
104  OPL::OPL *_opl;
105  bool _musicActive;
106  byte _speedDivider;
107  byte _speedCounter;
108  byte _rhythmReg;
109  ChannelState _channels[kChannelCount];
110 
111  void onTimer();
112  void setupSong();
113  void silenceAll();
114  void loadNextPattern(int channel);
115  void buildEffectArpeggio(int channel);
116  void loadCurrentFrequency(int channel);
117  void finalizeChannel(int channel);
118  void processChannel(int channel, bool newBeat);
119  void parseCommands(int channel);
120  void applyNote(int channel, byte note);
121  void applyFrameEffects(int channel);
122  bool applySpecialAttack(int channel);
123  bool applyInstrumentVibrato(int channel);
124  void applyEffectArpeggio(int channel);
125  void applyTimedSlide(int channel);
126  void programEnvelope(byte op, byte attack, byte decay, byte sustain, byte release);
127  void updatePulseWidth(int channel, bool advance);
128  void applyOperatorLevels(int channel);
129 
130  void setOPLInstrument(int channel, byte instrumentOffset);
131  void noteOn(int channel);
132  void noteOff(int channel);
133  void writeFrequency(int channel, uint16 fnum, byte block);
134  void setFrequency(int channel, uint16 fnum, byte block);
135  void noteToFnumBlock(byte note, uint16 &fnum, byte &block) const;
136 
137  byte readPatternByte(int channel);
138  byte clampNote(int note) const;
139 };
140 
141 } // End of namespace Freescape
142 
143 #endif
Definition: area.h:36
Definition: opl.music.h:38
Definition: music.h:29
Definition: fmopl.h:116