ScummVM API documentation
cutscenes.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef XEEN_CUTSCENES_H
23 #define XEEN_CUTSCENES_H
24 
25 #include "mm/xeen/files.h"
26 #include "mm/xeen/sprites.h"
27 #include "mm/xeen/subtitles.h"
28 
29 namespace MM {
30 namespace Xeen {
31 
32 class XeenEngine;
33 
34 class Cutscenes {
35 protected:
36  XeenEngine *_vm;
37 protected:
38  Cutscenes(XeenEngine *vm) : _vm(vm) {}
39  virtual ~Cutscenes() {}
40 
44  uint getSpeakingFrame(uint minFrame, uint maxFrame);
45 
52  virtual bool doScroll(bool rollUp, bool fadeIn);
53 };
54 
55 } // End of namespace Xeen
56 } // End of namespace MM
57 
58 #endif
Definition: cutscenes.h:34
Definition: xeen.h:93
virtual bool doScroll(bool rollUp, bool fadeIn)
Definition: detection.h:27
uint getSpeakingFrame(uint minFrame, uint maxFrame)