ScummVM API documentation
ai_weapon.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef SCUMM_HE_MOONBASE_AI_WEAPON_H
23 #define SCUMM_HE_MOONBASE_AI_WEAPON_H
24 
25 namespace Scumm {
26 
27 class Weapon {
28  int _typeID = 0;
29  float _damage = 0.0f;
30  int _radius = 0;
31  int _cost = 0;
32 
33 public:
34  Weapon() {}
35  Weapon(int typeID);
36  virtual ~Weapon() {}
37 
38  void setTypeID(int typeID) { _typeID = typeID; }
39  void setDamage(float damage) { _damage = damage; }
40  void setRadius(int radius) { _radius = radius; }
41  void setCost(int cost) { _cost = cost; }
42 
43  int getTypeID() { return _typeID; }
44  float getDamage() { return _damage; }
45  int getRadius() { return _radius; }
46  int getCost() { return _cost; }
47 
48  void becomeBomb();
49  void becomeCluster();
50  void becomeCrawler();
51  void becomeEMP();
52  void becomeSpike();
53 };
54 
55 } // End of namespace Scumm
56 
57 #endif
Definition: ai_weapon.h:27
Definition: actor.h:30