ScummVM API documentation
ai_weapon.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef SCUMM_HE_MOONBASE_AI_WEAPON_H
23#define SCUMM_HE_MOONBASE_AI_WEAPON_H
24
25namespace Scumm {
26
27class Weapon {
28 int _typeID = 0;
29 float _damage = 0.0f;
30 int _radius = 0;
31 int _cost = 0;
32
33public:
34 Weapon() {}
35 Weapon(int typeID);
36 virtual ~Weapon() {}
37
38 void setTypeID(int typeID) { _typeID = typeID; }
39 void setDamage(float damage) { _damage = damage; }
40 void setRadius(int radius) { _radius = radius; }
41 void setCost(int cost) { _cost = cost; }
42
43 int getTypeID() { return _typeID; }
44 float getDamage() { return _damage; }
45 int getRadius() { return _radius; }
46 int getCost() { return _cost; }
47
48 void becomeBomb();
49 void becomeCluster();
50 void becomeCrawler();
51 void becomeEMP();
52 void becomeSpike();
53};
54
55} // End of namespace Scumm
56
57#endif
Definition: ai_weapon.h:27
Definition: actor.h:30