22 #ifndef SCUMM_HE_MOONBASE_AI_WEAPON_H 23 #define SCUMM_HE_MOONBASE_AI_WEAPON_H 38 void setTypeID(
int typeID) { _typeID = typeID; }
39 void setDamage(
float damage) { _damage = damage; }
40 void setRadius(
int radius) { _radius = radius; }
41 void setCost(
int cost) { _cost = cost; }
43 int getTypeID() {
return _typeID; }
44 float getDamage() {
return _damage; }
45 int getRadius() {
return _radius; }
46 int getCost() {
return _cost; }
Definition: ai_weapon.h:27