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| Weapon (int typeID) |
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void | setTypeID (int typeID) |
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void | setDamage (float damage) |
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void | setRadius (int radius) |
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void | setCost (int cost) |
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int | getTypeID () |
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float | getDamage () |
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int | getRadius () |
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int | getCost () |
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void | becomeBomb () |
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void | becomeCluster () |
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void | becomeCrawler () |
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void | becomeEMP () |
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void | becomeSpike () |
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The documentation for this class was generated from the following file: