This is the complete list of members for BladeRunner::Scene, including all inherited members.
| _exits (defined in BladeRunner::Scene) | BladeRunner::Scene | |
| _regions (defined in BladeRunner::Scene) | BladeRunner::Scene | |
| _set (defined in BladeRunner::Scene) | BladeRunner::Scene | |
| advanceFrame(bool useTime=true) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
| close(bool isLoadingGame) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
| didPlayerWalkIn() (defined in BladeRunner::Scene) | BladeRunner::Scene | inline |
| findObject(const Common::String &objectName) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
| getSceneId() const (defined in BladeRunner::Scene) | BladeRunner::Scene | inline |
| getSetId() const (defined in BladeRunner::Scene) | BladeRunner::Scene | inline |
| load(SaveFileReadStream &f) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
| loopSetDefault(int loopId) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
| loopStartSpecial(int specialLoopMode, int loopId, bool immediately) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
| objectGetBoundingBox(int objectId, BoundingBox *boundingBox) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
| objectGetName(int objectId) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
| objectSetHotMouse(int objectId) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
| objectSetIsClickable(int objectId, bool isClickable, bool sceneLoaded) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
| objectSetIsObstacle(int objectId, bool isObstacle, bool sceneLoaded, bool updateWalkpath) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
| objectSetIsObstacleAll(bool isObstacle, bool sceneLoaded) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
| objectSetIsTarget(int objectId, bool isTarget, bool sceneLoaded) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
| open(int setId, int sceneId, bool isLoadingGame) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
| resume(bool isLoadingGame=false) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
| save(SaveFileWriteStream &f) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
| Scene(BladeRunnerEngine *vm) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
| setActorStart(Vector3 position, int facing) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
| startDefaultLoop() (defined in BladeRunner::Scene) | BladeRunner::Scene | |
| ~Scene() (defined in BladeRunner::Scene) | BladeRunner::Scene |