This is the complete list of members for BladeRunner::Scene, including all inherited members.
_exits (defined in BladeRunner::Scene) | BladeRunner::Scene | |
_regions (defined in BladeRunner::Scene) | BladeRunner::Scene | |
_set (defined in BladeRunner::Scene) | BladeRunner::Scene | |
advanceFrame(bool useTime=true) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
close(bool isLoadingGame) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
didPlayerWalkIn() (defined in BladeRunner::Scene) | BladeRunner::Scene | inline |
findObject(const Common::String &objectName) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
getSceneId() const (defined in BladeRunner::Scene) | BladeRunner::Scene | inline |
getSetId() const (defined in BladeRunner::Scene) | BladeRunner::Scene | inline |
load(SaveFileReadStream &f) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
loopSetDefault(int loopId) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
loopStartSpecial(int specialLoopMode, int loopId, bool immediately) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
objectGetBoundingBox(int objectId, BoundingBox *boundingBox) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
objectGetName(int objectId) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
objectSetHotMouse(int objectId) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
objectSetIsClickable(int objectId, bool isClickable, bool sceneLoaded) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
objectSetIsObstacle(int objectId, bool isObstacle, bool sceneLoaded, bool updateWalkpath) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
objectSetIsObstacleAll(bool isObstacle, bool sceneLoaded) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
objectSetIsTarget(int objectId, bool isTarget, bool sceneLoaded) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
open(int setId, int sceneId, bool isLoadingGame) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
resume(bool isLoadingGame=false) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
save(SaveFileWriteStream &f) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
Scene(BladeRunnerEngine *vm) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
setActorStart(Vector3 position, int facing) (defined in BladeRunner::Scene) | BladeRunner::Scene | |
startDefaultLoop() (defined in BladeRunner::Scene) | BladeRunner::Scene | |
~Scene() (defined in BladeRunner::Scene) | BladeRunner::Scene |