ScummVM API documentation
BladeRunner::Scene Member List

This is the complete list of members for BladeRunner::Scene, including all inherited members.

_exits (defined in BladeRunner::Scene)BladeRunner::Scene
_regions (defined in BladeRunner::Scene)BladeRunner::Scene
_set (defined in BladeRunner::Scene)BladeRunner::Scene
advanceFrame(bool useTime=true) (defined in BladeRunner::Scene)BladeRunner::Scene
close(bool isLoadingGame) (defined in BladeRunner::Scene)BladeRunner::Scene
didPlayerWalkIn() (defined in BladeRunner::Scene)BladeRunner::Sceneinline
findObject(const Common::String &objectName) (defined in BladeRunner::Scene)BladeRunner::Scene
getSceneId() const (defined in BladeRunner::Scene)BladeRunner::Sceneinline
getSetId() const (defined in BladeRunner::Scene)BladeRunner::Sceneinline
load(SaveFileReadStream &f) (defined in BladeRunner::Scene)BladeRunner::Scene
loopSetDefault(int loopId) (defined in BladeRunner::Scene)BladeRunner::Scene
loopStartSpecial(int specialLoopMode, int loopId, bool immediately) (defined in BladeRunner::Scene)BladeRunner::Scene
objectGetBoundingBox(int objectId, BoundingBox *boundingBox) (defined in BladeRunner::Scene)BladeRunner::Scene
objectGetName(int objectId) (defined in BladeRunner::Scene)BladeRunner::Scene
objectSetHotMouse(int objectId) (defined in BladeRunner::Scene)BladeRunner::Scene
objectSetIsClickable(int objectId, bool isClickable, bool sceneLoaded) (defined in BladeRunner::Scene)BladeRunner::Scene
objectSetIsObstacle(int objectId, bool isObstacle, bool sceneLoaded, bool updateWalkpath) (defined in BladeRunner::Scene)BladeRunner::Scene
objectSetIsObstacleAll(bool isObstacle, bool sceneLoaded) (defined in BladeRunner::Scene)BladeRunner::Scene
objectSetIsTarget(int objectId, bool isTarget, bool sceneLoaded) (defined in BladeRunner::Scene)BladeRunner::Scene
open(int setId, int sceneId, bool isLoadingGame) (defined in BladeRunner::Scene)BladeRunner::Scene
resume(bool isLoadingGame=false) (defined in BladeRunner::Scene)BladeRunner::Scene
save(SaveFileWriteStream &f) (defined in BladeRunner::Scene)BladeRunner::Scene
Scene(BladeRunnerEngine *vm) (defined in BladeRunner::Scene)BladeRunner::Scene
setActorStart(Vector3 position, int facing) (defined in BladeRunner::Scene)BladeRunner::Scene
startDefaultLoop() (defined in BladeRunner::Scene)BladeRunner::Scene
~Scene() (defined in BladeRunner::Scene)BladeRunner::Scene