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| Scene (BladeRunnerEngine *vm) |
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bool | open (int setId, int sceneId, bool isLoadingGame) |
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bool | close (bool isLoadingGame) |
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int | advanceFrame (bool useTime=true) |
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void | resume (bool isLoadingGame=false) |
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void | startDefaultLoop () |
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void | setActorStart (Vector3 position, int facing) |
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void | loopSetDefault (int loopId) |
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void | loopStartSpecial (int specialLoopMode, int loopId, bool immediately) |
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int | getSetId () const |
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int | getSceneId () const |
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bool | didPlayerWalkIn () |
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int | findObject (const Common::String &objectName) |
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bool | objectSetHotMouse (int objectId) |
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bool | objectGetBoundingBox (int objectId, BoundingBox *boundingBox) |
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void | objectSetIsClickable (int objectId, bool isClickable, bool sceneLoaded) |
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void | objectSetIsObstacle (int objectId, bool isObstacle, bool sceneLoaded, bool updateWalkpath) |
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void | objectSetIsObstacleAll (bool isObstacle, bool sceneLoaded) |
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void | objectSetIsTarget (int objectId, bool isTarget, bool sceneLoaded) |
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const Common::String & | objectGetName (int objectId) |
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void | save (SaveFileWriteStream &f) |
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void | load (SaveFileReadStream &f) |
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The documentation for this class was generated from the following file: