ScummVM API documentation
console.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef CONSOLE_DIALOG_H
23#define CONSOLE_DIALOG_H
24
25#include "gui/dialog.h"
26#include "common/str.h"
27
28namespace GUI {
29
30class ScrollBarWidget;
31
32/*
33 FIXME #1: The console dialog code has some fundamental problems.
34 First of, note the conflict between the (constant) value kCharsPerLine, and the
35 (variable) value _pageWidth. Look a bit at the code to get familiar with them,
36 then return...
37 Now, why don't we just drop kCharsPerLine? Because of the problem of resizing!
38 When the user changes the scaler, the console will get resized. If the dialog
39 becomes smaller because of this, we may have to rewrap text. If the resolution
40 is then increased again, we'd end up with garbled content.
41
42 One can now either ignore this problem (and modify our code accordingly to
43 implement this simple rewrapping -- we currently don't do that at all!).
44
45 Or, one can go and implement a more complete console, by replacing the
46 _buffer by a real line buffer -- an array of char* pointers.
47 This will allow one to implement resizing perfectly, but has the drawback
48 of making things like scrolling, drawing etc. more complicated.
49
50 Either way, the current situation is bad, and we should resolve it one way
51 or the other (and if you can think of a third, feel free to suggest it).
52
53
54
55 FIXME #2: Another problem is that apparently _pageWidth isn't computed quite
56 correctly. The current line ends well before reaching the right side of the
57 console dialog. That's irritating and should be fixed.
58
59
60 FIXME #3: The scroll bar is not shown initially, but the area it would
61 occupy is not used for anything else. As a result, the gap described above
62 becomes even wider and thus even more irritating.
63*/
64class ConsoleDialog : public Dialog {
65public:
66 typedef bool (*InputCallbackProc)(ConsoleDialog *console, const char *input, void *refCon);
67 typedef bool (*CompletionCallbackProc)(ConsoleDialog* console, const char *input, Common::String &completion, void *refCon);
68
69protected:
70 enum {
71 kCharsPerLine = 128,
72 kBufferSize = kCharsPerLine * 1024,
73
74 kHistorySize = 20,
75 kDraggingTime = 10
76 };
77
78 const Graphics::Font *_font;
79
80 char _buffer[kBufferSize];
81 int _linesInBuffer;
82
83 int _pageWidth;
84 int _linesPerPage;
85
86 int _currentPos;
87 int _scrollLine;
88 int _firstLineInBuffer;
89
90 int _promptStartPos;
91 int _promptEndPos;
92
93 bool _caretVisible;
94 uint32 _caretTime;
95 uint32 _selectionTime;
96
97 enum SlideMode {
98 kNoSlideMode,
99 kUpSlideMode,
100 kDownSlideMode
101 };
102
103 SlideMode _slideMode;
104 uint32 _slideTime;
105
106 ScrollBarWidget *_scrollBar;
107
108 // The _callbackProc is called whenver a data line is entered
109 //
110 InputCallbackProc _callbackProc;
111 void *_callbackRefCon;
112
113 // _completionCallbackProc is called when tab is pressed
114 CompletionCallbackProc _completionCallbackProc;
115 void *_completionCallbackRefCon;
116
117 Common::String _history[kHistorySize];
118 int _historySize;
119 int _historyIndex;
120 int _historyLine;
121
122 float _widthPercent, _heightPercent;
123
124 int _leftPadding;
125 int _rightPadding;
126 int _topPadding;
127 int _bottomPadding;
128
129 void slideUpAndClose();
130
131 Common::String _prompt;
132
133 bool _isDragging;
134
135 int _selBegin;
136 int _selEnd;
137
138 int _scrollDirection;
139
140public:
141 ConsoleDialog(float widthPercent, float heightPercent);
142 virtual ~ConsoleDialog();
143
144 void open() override;
145 void close() override;
146 void drawDialog(DrawLayer layerToDraw, bool resetClipping = true) override;
147
148 void handleTickle() override;
149 void reflowLayout() override;
150 void handleMouseWheel(int x, int y, int direction) override;
151 void handleKeyDown(Common::KeyState state) override;
152 void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
153 void handleOtherEvent(const Common::Event &evt) override;
154 void handleMouseDown(int x, int y, int button, int clickCount) override;
155 void handleMouseMoved(int x, int y, int button) override;
156 void handleMouseUp(int x, int y, int button, int clickCount) override;
157
158 int printFormat(int dummy, MSVC_PRINTF const char *format, ...) GCC_PRINTF(3, 4);
159 int vprintFormat(int dummy, const char *format, va_list argptr);
160
161 void printChar(int c);
162
163 void setInputCallback(InputCallbackProc proc, void *refCon) {
164 _callbackProc = proc;
165 _callbackRefCon = refCon;
166 }
167 void setCompletionCallback(CompletionCallbackProc proc, void *refCon) {
168 _completionCallbackProc = proc;
169 _completionCallbackRefCon = refCon;
170 }
171
172 int getCharsPerLine() {
173 return _pageWidth;
174 }
175
176 void setPrompt(Common::String prompt);
177 void resetPrompt();
178 void clearBuffer();
179
180protected:
181 inline char &buffer(int idx) {
182 return _buffer[idx % kBufferSize];
183 }
184
185 void init();
186
187 int pos2line(int pos) { return (pos - (_scrollLine - _linesPerPage + 1) * kCharsPerLine) / kCharsPerLine; }
188
189 void drawLine(int line);
190 void drawCaret(bool erase);
191 void printCharIntern(int c);
192 void insertIntoPrompt(const char *str);
193 void print(const char *str);
194 void updateScrollBuffer();
195 void scrollToCurrent();
196 Common::String getUserInput();
197
198 void defaultKeyDownHandler(Common::KeyState &state);
199
200 // Line editing
201 void specialKeys(Common::KeyCode keycode);
202 void nextLine();
203 void killChar();
204 void killLine();
205 void killLastWord();
206
207 // History
208 void loadHistory();
209 void saveHistory();
210 void addToHistory(const Common::String &str);
211 void historyScroll(int direction);
212
216 bool clampSelection(int &sel);
217};
218
219} // End of namespace GUI
220
221#endif
Definition: str.h:59
Definition: object.h:40
Definition: console.h:64
bool clampSelection(int &sel)
void drawDialog(DrawLayer layerToDraw, bool resetClipping=true) override
Definition: dialog.h:49
Definition: scrollbar.h:34
Definition: font.h:83
int FORCEINLINE GCC_PRINTF(2, 0) int vsprintf_s(T(&dst)[N]
Definition: events.h:218
Definition: keyboard.h:294