ScummVM API documentation
credits.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21#ifndef DRAGONS_CREDITS_H
22#define DRAGONS_CREDITS_H
23
24#include "graphics/surface.h"
25#include "graphics/pixelformat.h"
26
27namespace Dragons {
28
29class BigfileArchive;
30class DragonsEngine;
31class FontManager;
32
33class Credits {
34private:
35 DragonsEngine *_vm;
36 FontManager *_fontManager;
37 BigfileArchive *_bigfileArchive;
38 Graphics::Surface *_surface;
39 bool _running;
40 int16 _yOffset;
41 int16 _linesRemaining;
42 int16 _updateCounter;
43
44 byte *_creditsData;
45 char *_curPtr;
46 uint32 _dataLength;
47 uint32 _curPosition;
48
49public:
50 Credits(DragonsEngine *vm, FontManager *fontManager, BigfileArchive *bigfileArchive);
51 void start();
52 bool isRunning();
53 void draw();
54 void update();
55private:
56 void cleanup();
57 void convertToWideChar(uint16 *destBuf, const byte *text, uint16 maxLength);
58};
59
60} // End of namespace Dragons
61
62#endif //DRAGONS_CREDITS_H
Definition: bigfile.h:42
Definition: credits.h:33
Definition: dragons.h:166
Definition: font.h:51
Definition: surface.h:67