ScummVM API documentation
sprite_process.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA8_WORLD_SPRITEPROCESS_H
23 #define ULTIMA8_WORLD_SPRITEPROCESS_H
24 
25 #include "ultima/ultima8/kernel/process.h"
26 #include "ultima/ultima8/usecode/intrinsics.h"
27 
28 namespace Ultima {
29 namespace Ultima8 {
30 
32 class SpriteProcess : public Process {
33  int _shape;
34  int _frame;
35  int _firstFrame;
36  int _lastFrame;
37  int _repeats;
38  int _delay;
39  int _x, _y, _z;
40  int _delayCounter;
41  bool _initialized;
42 public:
43  // p_dynamic_class stuff
44  ENABLE_RUNTIME_CLASSTYPE()
45 
46  SpriteProcess();
47 
58  SpriteProcess(int shape, int frame, int last_frame,
59  int repeats, int delay, int x, int y, int z,
60  bool delayed_init = false);
61 
63  ~SpriteProcess(void) override;
64 
66  void move(int x, int y, int z);
67 
69  void run() override;
70 
71  INTRINSIC(I_createSprite);
72 
73 protected:
74  void init();
75 
76 public:
77  bool loadData(Common::ReadStream *rs, uint32 version);
78  void saveData(Common::WriteStream *ws) override;
79 };
80 
81 } // End of namespace Ultima8
82 } // End of namespace Ultima
83 
84 #endif
Definition: stream.h:77
~SpriteProcess(void) override
The SpriteProcess destructor.
Definition: process.h:34
void run() override
The SpriteProcess run function.
Definition: detection.h:27
void saveData(Common::WriteStream *ws) override
save Process data
Creates a Sprite. Animates it. Destroys it.
Definition: sprite_process.h:32
Definition: stream.h:385
void move(int x, int y, int z)
Move the sprite to a new location.