ScummVM API documentation
sprite_process.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA8_WORLD_SPRITEPROCESS_H
23#define ULTIMA8_WORLD_SPRITEPROCESS_H
24
25#include "ultima/ultima8/kernel/process.h"
26#include "ultima/ultima8/usecode/intrinsics.h"
27
28namespace Ultima {
29namespace Ultima8 {
30
32class SpriteProcess : public Process {
33 int _shape;
34 int _frame;
35 int _firstFrame;
36 int _lastFrame;
37 int _repeats;
38 int _delay;
39 int _x, _y, _z;
40 int _delayCounter;
41 bool _initialized;
42public:
43 // p_dynamic_class stuff
44 ENABLE_RUNTIME_CLASSTYPE()
45
47
58 SpriteProcess(int shape, int frame, int last_frame,
59 int repeats, int delay, int x, int y, int z,
60 bool delayed_init = false);
61
63 ~SpriteProcess(void) override;
64
66 void move(int x, int y, int z);
67
69 void run() override;
70
71 INTRINSIC(I_createSprite);
72
73protected:
74 void init();
75
76public:
77 bool loadData(Common::ReadStream *rs, uint32 version);
78 void saveData(Common::WriteStream *ws) override;
79};
80
81} // End of namespace Ultima8
82} // End of namespace Ultima
83
84#endif
Definition: stream.h:385
Definition: stream.h:77
Definition: process.h:38
Creates a Sprite. Animates it. Destroys it.
Definition: sprite_process.h:32
SpriteProcess(int shape, int frame, int last_frame, int repeats, int delay, int x, int y, int z, bool delayed_init=false)
void run() override
The SpriteProcess run function.
void move(int x, int y, int z)
Move the sprite to a new location.
void saveData(Common::WriteStream *ws) override
save Process data
~SpriteProcess(void) override
The SpriteProcess destructor.