ScummVM API documentation
gfx_tinygl.h
1 /* ScummVM - Graphic Adventure Engine
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5  * file distributed with this source distribution.
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10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef FREESCAPE_GFX_TINYGL_H
23 #define FREESCAPE_GFX_TINYGL_H
24 
25 #include "math/vector3d.h"
26 
27 #include "freescape/gfx.h"
28 
29 namespace Freescape {
30 
31 class TinyGLRenderer : public Renderer {
32 public:
33  TinyGLRenderer(int screenW, int screenH, Common::RenderMode renderMode);
34  virtual ~TinyGLRenderer();
35 
36  struct Vertex {
37  TGLfloat x;
38  TGLfloat y;
39  TGLfloat z;
40  };
41 
42  void copyToVertexArray(uint idx, const Math::Vector3d &src) {
43  assert(idx < kVertexArraySize);
44  _verts[idx].x = src.x(); _verts[idx].y = src.y(); _verts[idx].z = src.z();
45  }
46 
47  Vertex *_verts;
48 
49  virtual void init() override;
50  virtual void clear(uint8 r, uint8 g, uint8 b, bool ignoreViewport = false) override;
51  virtual void setViewport(const Common::Rect &rect) override;
52  virtual void positionCamera(const Math::Vector3d &pos, const Math::Vector3d &interest) override;
53  virtual void updateProjectionMatrix(float fov, float aspectRatio, float nearClipPlane, float farClipPlane) override;
54 
55  virtual void useColor(uint8 r, uint8 g, uint8 b) override;
56  virtual void polygonOffset(bool enabled) override;
57  virtual void depthTesting(bool enabled) override;
58  virtual void setStippleData(byte *data) override;
59  virtual void useStipple(bool enabled) override;
60 
61  TGLubyte *_variableStippleArray;
62 
63  Texture *createTexture(const Graphics::Surface *surface) override;
64  void freeTexture(Texture *texture) override;
65  virtual void drawTexturedRect2D(const Common::Rect &screenRect, const Common::Rect &textureRect, Texture *texture) override;
66 
67  virtual void renderSensorShoot(byte color, const Math::Vector3d sensor, const Math::Vector3d player, const Common::Rect viewPort) override;
68  virtual void renderPlayerShootBall(byte color, const Common::Point position, int frame, const Common::Rect viewPort) override;
69  virtual void renderPlayerShootRay(byte color, const Common::Point position, const Common::Rect viewPort) override;
70  virtual void renderCrossair(const Common::Point crossairPosition) override;
71 
72  virtual void renderFace(const Common::Array<Math::Vector3d> &vertices) override;
73 
74  void drawCelestialBody(Math::Vector3d position, float radius, byte color) override;
75 
76  virtual void flipBuffer() override;
77  virtual void drawFloor(uint8 color) override;
78  virtual Graphics::Surface *getScreenshot() override;
79 };
80 
81 } // End of namespace Freescape
82 
83 #endif // FREESCAPE_GFX_TINYGL_H
Definition: surface.h:67
Definition: area.h:36
virtual void flipBuffer() override
Definition: gfx_tinygl.h:36
RenderMode
Definition: rendermode.h:48
Definition: rect.h:144
virtual void positionCamera(const Math::Vector3d &pos, const Math::Vector3d &interest) override
Definition: gfx.h:60
Definition: rect.h:45
Definition: gfx_tinygl.h:31
Definition: gfx.h:45