ScummVM API documentation
gfx_tinygl.h
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef FREESCAPE_GFX_TINYGL_H
23 #define FREESCAPE_GFX_TINYGL_H
24 
25 #include "math/vector3d.h"
26 #include "common/hashmap.h"
27 
28 #include "freescape/gfx.h"
29 #include "freescape/gfx_tinygl_texture.h"
30 
31 namespace Freescape {
32 
33 class TinyGLRenderer : public Renderer {
34 public:
35  TinyGLRenderer(int screenW, int screenH, Common::RenderMode renderMode);
36  virtual ~TinyGLRenderer();
37 
38  struct Vertex {
39  TGLfloat x;
40  TGLfloat y;
41  TGLfloat z;
42  };
43 
44  Vertex *_verts;
45  void copyToVertexArray(uint idx, const Math::Vector3d &src) {
46  assert(idx < kVertexArraySize);
47  _verts[idx].x = src.x(); _verts[idx].y = src.y(); _verts[idx].z = src.z();
48  }
49 
50  struct Coord {
51  TGLfloat x;
52  TGLfloat y;
53  };
54 
55  Coord *_texCoord;
56 
57  void copyToTexCoordArray(uint idx, float x, float y) {
58  assert(idx < kVertexArraySize);
59  _texCoord[idx].x = x; _texCoord[idx].y = y;
60  }
61 
62  bool _stippleEnabled;
63  TinyGL3DTexture *_stippleTexture;
64  Common::HashMap<uint64, TinyGL3DTexture *> _stippleTextureCache;
65  uint32 _lastColorSet0;
66  uint32 _lastColorSet1;
67 
68  virtual void init() override;
69  virtual void clear(uint8 r, uint8 g, uint8 b, bool ignoreViewport = false) override;
70  virtual void setViewport(const Common::Rect &rect) override;
71  virtual void positionCamera(const Math::Vector3d &pos, const Math::Vector3d &interest) override;
72  virtual void updateProjectionMatrix(float fov, float aspectRatio, float nearClipPlane, float farClipPlane) override;
73 
74  virtual void useColor(uint8 r, uint8 g, uint8 b) override;
75  virtual void polygonOffset(bool enabled) override;
76  virtual void depthTesting(bool enabled) override;
77  virtual void setStippleData(byte *data) override;
78  virtual void useStipple(bool enabled) override;
79 
80  Texture *createTexture(const Graphics::Surface *surface, bool is3D = false) override;
81  void freeTexture(Texture *texture) override;
82  virtual void drawTexturedRect2D(const Common::Rect &screenRect, const Common::Rect &textureRect, Texture *texture) override;
83  void drawSkybox(Texture *texture, Math::Vector3d camera) override;
84 
85  virtual void renderSensorShoot(byte color, const Math::Vector3d sensor, const Math::Vector3d player, const Common::Rect viewPort) override;
86  virtual void renderPlayerShootBall(byte color, const Common::Point position, int frame, const Common::Rect viewPort) override;
87  virtual void renderPlayerShootRay(byte color, const Common::Point position, const Common::Rect viewPort) override;
88  virtual void renderCrossair(const Common::Point crossairPosition) override;
89 
90  virtual void renderFace(const Common::Array<Math::Vector3d> &vertices) override;
91 
92  void drawCelestialBody(Math::Vector3d position, float radius, byte color) override;
93 
94  virtual void flipBuffer() override;
95  virtual void drawFloor(uint8 color) override;
96  virtual Graphics::Surface *getScreenshot() override;
97 };
98 
99 } // End of namespace Freescape
100 
101 #endif // FREESCAPE_GFX_TINYGL_H
Definition: surface.h:67
Definition: area.h:36
virtual void flipBuffer() override
Definition: gfx_tinygl.h:38
RenderMode
Definition: rendermode.h:48
Definition: rect.h:144
virtual void positionCamera(const Math::Vector3d &pos, const Math::Vector3d &interest) override
Definition: gfx.h:60
Definition: hashmap.h:85
Definition: rect.h:45
Definition: gfx_tinygl_texture.h:49
Definition: gfx_tinygl.h:33
Definition: gfx_tinygl.h:50
Definition: gfx.h:47