ScummVM API documentation
palanim.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Palette animation module header file
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#ifndef SAGA_PALANIM_H
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#define SAGA_PALANIM_H
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namespace
Saga
{
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#define PALANIM_CYCLETIME 100
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struct
PalanimEntry
{
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uint16 cycle;
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ByteArray
palIndex;
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Common::Array<Color>
colors;
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};
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class
PalAnim
{
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public
:
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PalAnim
(
SagaEngine
*vm);
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void
loadPalAnim(
const
ByteArray
&resourceData);
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void
cycleStart();
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void
cycleStep(
int
vectortime);
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void
clear();
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private
:
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SagaEngine
*_vm;
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Common::Array<PalanimEntry>
_entries;
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};
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}
// End of namespace Saga
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#endif
Saga::PalanimEntry
Definition:
palanim.h:31
Saga::SagaEngine
Definition:
saga.h:497
Common::Array
Definition:
array.h:52
Saga::PalAnim
Definition:
palanim.h:37
Saga::ByteArray
Definition:
saga.h:464
Saga
Definition:
actor.h:34
engines
saga
palanim.h
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