ScummVM API documentation
Saga::SagaEngine Class Reference
Inheritance diagram for Saga::SagaEngine:
Engine

Public Member Functions

Common::Error run () override
 
bool hasFeature (EngineFeature f) const override
 
void syncSoundSettings () override
 
void pauseEngineIntern (bool pause) override
 
 SagaEngine (OSystem *syst, const SAGAGameDescription *gameDesc)
 
void save (const char *fileName, const char *saveName)
 
void load (const char *fileName)
 
uint32 getCurrentLoadVersion () const
 
void fillSaveList ()
 
char * calcSaveFileName (uint slotNumber)
 
Common::String getSaveStateName (int slot) const override
 
SaveFileDatagetSaveFile (uint idx)
 
uint getNewSaveSlotNumber () const
 
bool locateSaveFile (char *saveName, uint &titleNumber)
 
bool isSaveListFull () const
 
uint getSaveFilesCount () const
 
bool isIHNMDemo () const
 
bool isITEAmiga () const
 
bool isAGA () const
 
bool isECS () const
 
unsigned getPalNumEntries () const
 
GameIntroList getIntroList () const
 
bool decodeBGImage (const ByteArray &imageData, ByteArray &outputBuffer, int *w, int *h, bool flip=false)
 
bool decodeBGImageMask (const ByteArray &imageData, ByteArray &outputBuffer, int *w, int *h, bool flip=false)
 
const byte * getImagePal (const ByteArray &imageData)
 
void loadStrings (StringsTable &stringsTable, const ByteArray &stringsData, bool isBigEndian)
 
const char * getObjectName (uint16 objectId) const
 
int processInput ()
 
Point mousePos () const
 
int getMouseClickCount () const
 
void incrementMouseClickCount ()
 
void resetMouseClickCount ()
 
bool leftMouseButtonPressed () const
 
bool rightMouseButtonPressed () const
 
bool mouseButtonPressed () const
 
int ticksToMSec (int tick) const
 
bool initGame ()
 
bool isBigEndian () const
 
bool isMacResources () const
 
const GameResourceDescriptiongetResourceDescription () const
 
GameResourceList getResourceList () const
 
GameFontList getFontList () const
 
GamePatchList getPatchList () const
 
int getGameId () const
 
uint32 getFeatures () const
 
Common::Language getLanguage () const
 
Common::Platform getPlatform () const
 
int getGameNumber () const
 
int getStartSceneNumber () const
 
const ADGameFileDescriptiongetFilesDescriptions () const
 
const ADGameFileDescriptiongetArchivesDescriptions () const
 
const Common::RectgetDisplayClip () const
 
Common::Error loadGameState (int slot) override
 
Common::Error saveGameState (int slot, const Common::String &desc, bool isAutosave=false) override
 
bool canLoadGameStateCurrently (Common::U32String *msg=nullptr) override
 
bool canSaveGameStateCurrently (Common::U32String *msg=nullptr) override
 
const GameDisplayInfogetDisplayInfo ()
 
int getLanguageIndex ()
 
const char * getTextString (int textStringId)
 
void getExcuseInfo (int verb, const char *&textString, int &soundResourceId)
 
void enableKeyMap (int mode)
 
ColorId KnownColor2ColorId (KnownColor knownColor)
 
void setTalkspeed (int talkspeed)
 
int getTalkspeed () const
 
ColorId iteColorBlack () const
 
ColorId iteColorTransBlack () const
 
ColorId iteColorBrightWhite () const
 
ColorId iteColorWhite () const
 
ColorId iteColorBottomDarkGrey () const
 
ColorId iteColorBottomBlue () const
 
ColorId iteColorBottomGrey () const
 
ColorId iteColorBottomWhite () const
 
ColorId iteColorBottomBrightWhite () const
 
ColorId iteColorBottomGreen () const
 
ColorId iteColorOptionsDarkGrey () const
 
ColorId iteColorOptionsLightBlue92 () const
 
ColorId iteColorOptionsLightBlue94 () const
 
ColorId iteColorOptionsLightBlue96 () const
 
ColorId iteColorOptionsDarkBlue8a () const
 
ColorId iteColorOptionsDarkGrey0C () const
 
ColorId iteColorOptionsBlue () const
 
ColorId iteColorOptionsBrightWhite () const
 
- Public Member Functions inherited from Engine
MetaEnginegetMetaEngine () const
 
void setMetaEngine (MetaEngine *metaEngine)
 
PauseToken pauseEngine ()
 
bool isPaused () const
 
void openMainMenuDialog ()
 
uint32 getTotalPlayTime () const
 
void setTotalPlayTime (uint32 time=0)
 
Common::TimerManagergetTimerManager ()
 
Common::EventManagergetEventManager ()
 
Common::SaveFileManagergetSaveFileManager ()
 
bool existExtractedCDAudioFiles (uint track=1)
 
bool isDataAndCDAudioReadFromSameCD ()
 
void warnMissingExtractedCDAudio ()
 
void handleAutoSave ()
 
void saveAutosaveIfEnabled ()
 
virtual bool canSaveAutosaveCurrently ()
 
virtual int getAutosaveSlot () const
 
 Engine (OSystem *syst)
 
virtual ~Engine ()
 
virtual void initializePath (const Common::FSNode &gamePath)
 
virtual void errorString (const char *buf_input, char *buf_output, int buf_output_size)
 
virtual GUI::DebuggergetDebugger () final
 
void setDebugger (GUI::Debugger *debugger)
 
GUI::DebuggergetOrCreateDebugger ()
 
virtual void applyGameSettings ()
 
virtual void flipMute ()
 
virtual Common::Error loadGameStream (Common::SeekableReadStream *stream)
 
void setGameToLoadSlot (int slot)
 
virtual Common::Error saveGameStream (Common::WriteStream *stream, bool isAutosave=false)
 
bool saveGameDialog ()
 
bool loadGameDialog ()
 

Public Attributes

int16 _framesEsc
 
uint32 _globalFlags
 
int16 _ethicsPoints [8]
 
int _spiritualBarometer
 
int _soundVolume
 
int _speechVolume
 
bool _subtitlesEnabled
 
bool _voicesEnabled
 
bool _voiceFilesExist
 
int _readingSpeed
 
bool _copyProtection
 
bool _musicWasPlaying
 
bool _isIHNMDemo
 
bool _hasITESceneSubstitutes
 
SndRes_sndRes
 
Sound_sound
 
Music_music
 
Anim_anim
 
Render_render
 
IsoMap_isoMap
 
Gfx_gfx
 
Script_script
 
Actor_actor
 
Font_font
 
Sprite_sprite
 
Scene_scene
 
Interface_interface
 
Console_console
 
Events_events
 
PalAnim_palanim
 
Puzzle_puzzle
 
Resource_resource
 
Common::RandomSource _rnd
 
int32 _frameCount
 
- Public Attributes inherited from Engine
OSystem_system
 
Audio::Mixer_mixer
 

Additional Inherited Members

- Public Types inherited from Engine
enum  EngineFeature {
  kSupportsSubtitleOptions, kSupportsReturnToLauncher, kSupportsLoadingDuringRuntime, kSupportsSavingDuringRuntime,
  kSupportsChangingOptionsDuringRuntime, kSupportsArbitraryResolutions, kSupportsHelp, kSupportsQuitDialogOverride
}
 
- Static Public Member Functions inherited from Engine
static void quitGame ()
 
static bool shouldQuit ()
 
static bool warnUserAboutUnsupportedGame (Common::String msg=Common::String())
 
static void errorUnsupportedGame (Common::String extraMsg)
 
- Protected Member Functions inherited from Engine
virtual int runDialog (GUI::Dialog &dialog)
 
void defaultSyncSoundSettings ()
 
- Protected Attributes inherited from Engine
Common::TimerManager_timer
 
Common::EventManager_eventMan
 
Common::SaveFileManager_saveFileMan
 
GUI::Dialog_mainMenuDialog
 
const Common::String _targetName
 

Member Function Documentation

◆ run()

Common::Error Saga::SagaEngine::run ( )
overridevirtual

Initialize the engine and start its main loop.

Returns
kNoError on success, otherwise an error code.

Implements Engine.

◆ hasFeature()

bool Saga::SagaEngine::hasFeature ( EngineFeature  f) const
overridevirtual

Determine whether the engine supports the specified feature.

Reimplemented from Engine.

◆ syncSoundSettings()

void Saga::SagaEngine::syncSoundSettings ( )
overridevirtual

Notify the engine that the sound settings in the config manager might have changed and that it should adjust any internal volume (and other) values accordingly.

The default implementation sets the volume levels of all mixer sound types according to the config entries of the active domain. When overwriting, call the default implementation first, then adjust the volumes further (if required).

Note
When setting volume levels, respect the "mute" config entry.
The volume for the plain sound type is reset to the maximum volume. If the engine can associate its own value for this type, it needs to overwrite this member and set it accordingly.

Reimplemented from Engine.

◆ pauseEngineIntern()

void Saga::SagaEngine::pauseEngineIntern ( bool  pause)
overridevirtual

Actual implementation of pauseEngine by subclasses.

See also
Engine::pauseEngine

Reimplemented from Engine.

◆ getSaveStateName()

Common::String Saga::SagaEngine::getSaveStateName ( int  slot) const
inlineoverridevirtual

Generate the savegame filename.

Reimplemented from Engine.

◆ loadGameState()

Common::Error Saga::SagaEngine::loadGameState ( int  slot)
overridevirtual

Load a game state.

Parameters
slotThe slot from which a save state should be loaded.
Returns
kNoError on success, otherwise an error code.

Reimplemented from Engine.

◆ saveGameState()

Common::Error Saga::SagaEngine::saveGameState ( int  slot,
const Common::String desc,
bool  isAutosave = false 
)
overridevirtual

Save a game state.

Parameters
slotThe slot into which the save state should be stored.
descDescription for the save state, entered by the user.
isAutosaveExpected to be true if an autosave is being created.
Returns
kNoError on success, otherwise an error code.

Reimplemented from Engine.

◆ canLoadGameStateCurrently()

bool Saga::SagaEngine::canLoadGameStateCurrently ( Common::U32String msg = nullptr)
overridevirtual

Indicate whether a game state can be loaded.

Parameters
msgOptional pointer to message explaining why it is disabled

Reimplemented from Engine.

◆ canSaveGameStateCurrently()

bool Saga::SagaEngine::canSaveGameStateCurrently ( Common::U32String msg = nullptr)
overridevirtual

Indicate whether a game state can be saved.

Parameters
msgOptional pointer to message explaining why it is disabled

Reimplemented from Engine.


The documentation for this class was generated from the following file: