This is the complete list of members for BladeRunner::AIScripts, including all inherited members.
| AIScripts(BladeRunnerEngine *vm, int actorCount) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
| callChangeAnimationMode(int actor, int mode) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | inline |
| callGetFriendlinessModifierIfGetsClue(int actor, int otherActorId, int clueId) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | inline |
| changeAnimationMode(int actor, int mode) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
| clickedByPlayer(int actor) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
| completedMovementTrack(int actor) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
| enteredSet(int actor, int setId) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
| fledCombat(int actor) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
| goalChanged(int actor, int currentGoalNumber, int newGoalNumber) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
| initialize(int actor) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
| isInsideScript() const (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | inline |
| otherAgentEnteredCombatMode(int actorId, int otherActorId, int combatMode) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
| otherAgentEnteredThisSet(int actor, int otherActorId) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
| otherAgentExitedThisSet(int actor, int otherActorId) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
| queryAnimationState(int actor, int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
| reachedMovementTrackWaypoint(int actor, int waypointId) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
| receivedClue(int actor, int clueId, int fromActorId) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
| retired(int actor, int retiredByActorId) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
| setAnimationState(int actor, int animationState, int animationFrame, int animationStateNext, int animationNext) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
| shotAtAndHit(int actorId) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
| shotAtAndMissed(int actorId) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
| timerExpired(int actor, int timer) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
| update(int actor) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
| updateAnimation(int actor, int *animation, int *frame) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
| ~AIScripts() (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts |