This is the complete list of members for BladeRunner::AIScripts, including all inherited members.
AIScripts(BladeRunnerEngine *vm, int actorCount) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
callChangeAnimationMode(int actor, int mode) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | inline |
callGetFriendlinessModifierIfGetsClue(int actor, int otherActorId, int clueId) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | inline |
changeAnimationMode(int actor, int mode) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
clickedByPlayer(int actor) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
completedMovementTrack(int actor) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
enteredSet(int actor, int setId) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
fledCombat(int actor) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
goalChanged(int actor, int currentGoalNumber, int newGoalNumber) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
initialize(int actor) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
isInsideScript() const (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | inline |
otherAgentEnteredCombatMode(int actorId, int otherActorId, int combatMode) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
otherAgentEnteredThisSet(int actor, int otherActorId) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
otherAgentExitedThisSet(int actor, int otherActorId) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
queryAnimationState(int actor, int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
reachedMovementTrackWaypoint(int actor, int waypointId) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
receivedClue(int actor, int clueId, int fromActorId) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
retired(int actor, int retiredByActorId) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
setAnimationState(int actor, int animationState, int animationFrame, int animationStateNext, int animationNext) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
shotAtAndHit(int actorId) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
shotAtAndMissed(int actorId) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
timerExpired(int actor, int timer) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
update(int actor) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
updateAnimation(int actor, int *animation, int *frame) (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts | |
~AIScripts() (defined in BladeRunner::AIScripts) | BladeRunner::AIScripts |