|
| AIScripts (BladeRunnerEngine *vm, int actorCount) |
|
void | initialize (int actor) |
|
void | update (int actor) |
|
void | timerExpired (int actor, int timer) |
|
void | completedMovementTrack (int actor) |
|
void | receivedClue (int actor, int clueId, int fromActorId) |
|
void | clickedByPlayer (int actor) |
|
void | enteredSet (int actor, int setId) |
|
void | otherAgentEnteredThisSet (int actor, int otherActorId) |
|
void | otherAgentExitedThisSet (int actor, int otherActorId) |
|
void | otherAgentEnteredCombatMode (int actorId, int otherActorId, int combatMode) |
|
void | shotAtAndMissed (int actorId) |
|
bool | shotAtAndHit (int actorId) |
|
void | retired (int actor, int retiredByActorId) |
|
void | goalChanged (int actor, int currentGoalNumber, int newGoalNumber) |
|
bool | reachedMovementTrackWaypoint (int actor, int waypointId) |
|
void | updateAnimation (int actor, int *animation, int *frame) |
|
void | changeAnimationMode (int actor, int mode) |
|
void | queryAnimationState (int actor, int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) |
|
void | setAnimationState (int actor, int animationState, int animationFrame, int animationStateNext, int animationNext) |
|
void | fledCombat (int actor) |
|
bool | isInsideScript () const |
|
void | callChangeAnimationMode (int actor, int mode) |
|
int | callGetFriendlinessModifierIfGetsClue (int actor, int otherActorId, int clueId) |
|