activate() | QDEngine::qdGameScene | |
add_animation(qdAnimation *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
add_animation_set(qdAnimationSet *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
add_condition(const qdCondition *p) | QDEngine::qdConditionalObject | |
add_condition_group(const qdConditionGroup *p) | QDEngine::qdConditionalObject | |
add_grid_zone(qdGridZone *p) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
add_music_track(qdMusicTrack *p) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
add_object(qdGameObject *p) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
add_redraw_region(const grScreenRegion ®) const (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
add_scale_info(qdScaleInfo *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | inline |
add_sound(qdSound *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
add_to_CD(int cd_number) (defined in QDEngine::qdFileOwner) | QDEngine::qdFileOwner | inline |
add_trigger_reference() | QDEngine::qdNamedObject | inline |
animation_list() const (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | inline |
animation_set_list() const (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | inline |
autosave_slot() const (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | inline |
CD_info() const (defined in QDEngine::qdFileOwner) | QDEngine::qdFileOwner | inline |
change_active_personage(void) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
check_conditions() | QDEngine::qdConditionalObject | virtual |
check_flag(int fl) const | QDEngine::qdNamedObject | inline |
clear_cd_info() (defined in QDEngine::qdFileOwner) | QDEngine::qdFileOwner | inline |
clear_flags() | QDEngine::qdNamedObject | inline |
clear_trigger_references() | QDEngine::qdNamedObject | inline |
condition_groups_container_t typedef (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
condition_groups_count() const | QDEngine::qdConditionalObject | inline |
CONDITIONS_AND enum value | QDEngine::qdConditionalObject | |
conditions_container_t typedef (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
conditions_count() const | QDEngine::qdConditionalObject | inline |
conditions_mode() const | QDEngine::qdConditionalObject | inline |
CONDITIONS_OR enum value | QDEngine::qdConditionalObject | |
conditions_quant(float dt) | QDEngine::qdConditionalObject | |
ConditionsMode enum name | QDEngine::qdConditionalObject | |
CYCLE_X enum value | QDEngine::qdGameScene | |
CYCLE_Y enum value | QDEngine::qdGameScene | |
deactivate() | QDEngine::qdGameScene | |
debug_redraw() (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
DISABLE_KEYBOARD_PERSONAGE_SWITCH enum value | QDEngine::qdGameScene | |
DISABLE_MAIN_MENU enum value | QDEngine::qdGameScene | |
drop_flag(int fl) | QDEngine::qdNamedObject | inline |
flags() const | QDEngine::qdNamedObject | inline |
fps_counter() (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | static |
free_resources() (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
get_active_personage() (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | inline |
get_animation(const char *name) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | virtual |
get_animation_set(const char *name) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | virtual |
get_camera() (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | inline |
get_camera() const (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | inline |
get_condition(int idx=0) const | QDEngine::qdConditionalObject | inline |
get_condition_group(int idx=0) const | QDEngine::qdConditionalObject | inline |
get_grid_zone(const char *name) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
get_hitted_obj(int x, int y) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
get_music_track(const char *name) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
get_object(const char *name) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
get_object_scale(const char *p, float &sc) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
get_resources_size() (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | virtual |
get_scale_info(const char *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | virtual |
get_sound(const char *name) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | virtual |
getPersonages() (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | inline |
grid_zone_list() const (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | inline |
has_conditions() const | QDEngine::qdConditionalObject | inline |
has_interface_screen() const (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | inline |
has_minigame() const (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | inline |
inc_zone_update_count() (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | inline |
init() | QDEngine::qdGameScene | virtual |
init_objects_grid() (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
interface_screen_name() const (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | inline |
is_active() const (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
is_animation_in_list(const char *name) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
is_animation_in_list(qdAnimation *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
is_animation_set_in_list(const char *name) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
is_animation_set_in_list(qdAnimationSet *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
is_any_personage_in_zone(const qdGridZone *p) const (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
is_condition_in_group(int condition_idx) const (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
is_grid_zone_in_list(const char *name) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
is_grid_zone_in_list(qdGridZone *p) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
is_in_triggers() const | QDEngine::qdNamedObject | inline |
is_music_track_in_list(const char *name) const (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
is_music_track_in_list(qdMusicTrack *p) const (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
is_object_in_list(const char *name) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
is_object_in_list(qdGameObject *p) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
is_on_CD(int cd_number=1) const (defined in QDEngine::qdFileOwner) | QDEngine::qdFileOwner | inline |
is_sound_in_list(const char *name) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
is_sound_in_list(qdSound *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
load_conditions_script(const xml::tag *p) | QDEngine::qdConditionalObject | protected |
load_data(Common::SeekableReadStream &fh, int save_version) | QDEngine::qdGameScene | virtual |
load_resources() (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | virtual |
load_script(const xml::tag *p) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
load_script_body(const xml::tag *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | virtual |
merge_global_objects(qdGameObject *obj=NULL) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
minigame() const (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | inline |
minigame_name() const (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | inline |
mouse_click_object() (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | inline |
mouse_click_pos() const (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | inline |
mouse_handler(int x, int y, mouseDispatcher::mouseEvent ev) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
mouse_hover_object() (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | inline |
mouse_right_click_object() (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | inline |
music_track_list() const (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | inline |
name() const | QDEngine::qdNamedObjectBase | inline |
named_object_type() const | QDEngine::qdGameScene | inlinevirtual |
need_to_redraw_inventory(const char *inventory_name) const (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
object_list() const (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | inline |
operator=(const qdConditionalObject &obj) (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
operator=(const qdNamedObject &p) (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
operator=(const qdNamedObjectBase &obj) (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | |
owner() const | QDEngine::qdNamedObject | inline |
owner(qdNamedObjectType tp) const | QDEngine::qdNamedObject | |
post_redraw() (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
pre_redraw() (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
qdConditionalObject() (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
qdConditionalObject(const qdConditionalObject &obj) (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
qdFileOwner() (defined in QDEngine::qdFileOwner) | QDEngine::qdFileOwner | inline |
qdGameDispatcherBase() (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
qdGameScene() (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
qdNamedObject() (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
qdNamedObject(const qdNamedObject &p) (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
qdNamedObjectBase() (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | |
qdNamedObjectBase(const qdNamedObjectBase &obj) (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | |
quant(float dt) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | virtual |
redraw() (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
remove_animation(const char *name) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
remove_animation(qdAnimation *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
remove_animation_set(const char *name) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
remove_animation_set(qdAnimationSet *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
remove_conditon(int idx) | QDEngine::qdConditionalObject | |
remove_conditon_group(int idx) | QDEngine::qdConditionalObject | |
remove_from_CD(int cd_number) (defined in QDEngine::qdFileOwner) | QDEngine::qdFileOwner | inline |
remove_grid_zone(const char *name) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
remove_grid_zone(qdGridZone *p) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
remove_music_track(const char *name) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
remove_music_track(qdMusicTrack *p) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
remove_object(const char *name) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
remove_object(qdGameObject *p) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
remove_sound(const char *name) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
remove_sound(qdSound *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
remove_trigger_reference() | QDEngine::qdNamedObject | inline |
rename_grid_zone(qdGridZone *p, const char *name) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
rename_music_track(qdMusicTrack *p, const char *name) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
rename_object(qdGameObject *p, const char *name) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
RESET_TRIGGERS_ON_LOAD enum value | QDEngine::qdGameScene | |
restart_minigame_on_load() const (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | inline |
save_conditions_script(Common::WriteStream &fh, int indent=0) const | QDEngine::qdConditionalObject | protected |
save_data(Common::WriteStream &fh) const | QDEngine::qdGameScene | virtual |
save_script(Common::WriteStream &fh, int indent=0) const (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
save_script_body(Common::WriteStream &fh, int indent=0) const (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | virtual |
set_active_object(qdGameObjectAnimated *p) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
set_active_personage(qdGameObjectMoving *p) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
set_autosave_slot(int slot) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | inline |
set_camera_mode(const qdCameraMode &mode, qdGameObjectAnimated *object) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
set_CD_info(uint32 inf) (defined in QDEngine::qdFileOwner) | QDEngine::qdFileOwner | inline |
set_conditions_mode(ConditionsMode m) | QDEngine::qdConditionalObject | inline |
set_flag(int fl) | QDEngine::qdNamedObject | inline |
set_interface_screen_name(const char *name) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | inline |
set_loading_progress_callback(qdLoadingProgressFnc p, void *dp=0) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | inline |
set_minigame_name(const char *name) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | inline |
set_mouse_click_object(qdNamedObject *p) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | inline |
set_mouse_hover_object(qdNamedObject *p) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | inline |
set_mouse_right_click_object(qdNamedObject *p) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | inline |
set_name(const char *p) | QDEngine::qdNamedObjectBase | inline |
set_object_scale(const char *p, float sc) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
set_owner(qdNamedObject *p) | QDEngine::qdNamedObject | inline |
set_personage_button(qdInterfaceButton *p) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
set_resources_size(int sz) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | inline |
show_loading_progress(int sz=0) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
sound_list() const (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | inline |
split_global_objects(qdGameObject *obj=NULL) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
start_minigame() (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
toggle_restart_minigame_on_load(bool state) (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | inline |
toString() const (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
trigger_can_start() const | QDEngine::qdConditionalObject | virtual |
trigger_start() | QDEngine::qdGameScene | virtual |
TRIGGER_START_ACTIVATE enum value | QDEngine::qdConditionalObject | |
TRIGGER_START_FAILED enum value | QDEngine::qdConditionalObject | |
trigger_start_mode enum name | QDEngine::qdConditionalObject | |
TRIGGER_START_WAIT enum value | QDEngine::qdConditionalObject | |
update_condition(int num, const qdCondition &p) | QDEngine::qdConditionalObject | |
update_condition_group(int num, const qdConditionGroup &p) | QDEngine::qdConditionalObject | |
zone_update_count() const (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | inline |
~qdConditionalObject() (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
~qdFileOwner() (defined in QDEngine::qdFileOwner) | QDEngine::qdFileOwner | inlinevirtual |
~qdGameDispatcherBase() (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
~qdGameScene() (defined in QDEngine::qdGameScene) | QDEngine::qdGameScene | |
~qdNamedObject() (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
~qdNamedObjectBase()=0 (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | pure virtual |