ScummVM API documentation
QDEngine::qdGameScene Member List

This is the complete list of members for QDEngine::qdGameScene, including all inherited members.

activate()QDEngine::qdGameScene
add_animation(qdAnimation *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
add_animation_set(qdAnimationSet *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
add_condition(const qdCondition *p)QDEngine::qdConditionalObject
add_condition_group(const qdConditionGroup *p)QDEngine::qdConditionalObject
add_grid_zone(qdGridZone *p) (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
add_music_track(qdMusicTrack *p) (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
add_object(qdGameObject *p) (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
add_redraw_region(const grScreenRegion &reg) const (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
add_scale_info(qdScaleInfo *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBaseinline
add_sound(qdSound *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
add_to_CD(int cd_number) (defined in QDEngine::qdFileOwner)QDEngine::qdFileOwnerinline
add_trigger_reference()QDEngine::qdNamedObjectinline
animation_list() const (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBaseinline
animation_set_list() const (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBaseinline
autosave_slot() const (defined in QDEngine::qdGameScene)QDEngine::qdGameSceneinline
CD_info() const (defined in QDEngine::qdFileOwner)QDEngine::qdFileOwnerinline
change_active_personage(void) (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
check_conditions()QDEngine::qdConditionalObjectvirtual
check_flag(int fl) constQDEngine::qdNamedObjectinline
clear_cd_info() (defined in QDEngine::qdFileOwner)QDEngine::qdFileOwnerinline
clear_flags()QDEngine::qdNamedObjectinline
clear_trigger_references()QDEngine::qdNamedObjectinline
condition_groups_container_t typedef (defined in QDEngine::qdConditionalObject)QDEngine::qdConditionalObject
condition_groups_count() constQDEngine::qdConditionalObjectinline
CONDITIONS_AND enum valueQDEngine::qdConditionalObject
conditions_container_t typedef (defined in QDEngine::qdConditionalObject)QDEngine::qdConditionalObject
conditions_count() constQDEngine::qdConditionalObjectinline
conditions_mode() constQDEngine::qdConditionalObjectinline
CONDITIONS_OR enum valueQDEngine::qdConditionalObject
conditions_quant(float dt)QDEngine::qdConditionalObject
ConditionsMode enum nameQDEngine::qdConditionalObject
CYCLE_X enum valueQDEngine::qdGameScene
CYCLE_Y enum valueQDEngine::qdGameScene
deactivate()QDEngine::qdGameScene
debug_redraw() (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
DISABLE_KEYBOARD_PERSONAGE_SWITCH enum valueQDEngine::qdGameScene
DISABLE_MAIN_MENU enum valueQDEngine::qdGameScene
drop_flag(int fl)QDEngine::qdNamedObjectinline
flags() constQDEngine::qdNamedObjectinline
fps_counter() (defined in QDEngine::qdGameScene)QDEngine::qdGameScenestatic
free_resources() (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
get_active_personage() (defined in QDEngine::qdGameScene)QDEngine::qdGameSceneinline
get_animation(const char *name) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBasevirtual
get_animation_set(const char *name) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBasevirtual
get_camera() (defined in QDEngine::qdGameScene)QDEngine::qdGameSceneinline
get_camera() const (defined in QDEngine::qdGameScene)QDEngine::qdGameSceneinline
get_condition(int idx=0) constQDEngine::qdConditionalObjectinline
get_condition_group(int idx=0) constQDEngine::qdConditionalObjectinline
get_grid_zone(const char *name) (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
get_hitted_obj(int x, int y) (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
get_music_track(const char *name) (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
get_object(const char *name) (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
get_object_scale(const char *p, float &sc) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
get_resources_size() (defined in QDEngine::qdGameScene)QDEngine::qdGameScenevirtual
get_scale_info(const char *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBasevirtual
get_sound(const char *name) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBasevirtual
getPersonages() (defined in QDEngine::qdGameScene)QDEngine::qdGameSceneinline
grid_zone_list() const (defined in QDEngine::qdGameScene)QDEngine::qdGameSceneinline
has_conditions() constQDEngine::qdConditionalObjectinline
has_interface_screen() const (defined in QDEngine::qdGameScene)QDEngine::qdGameSceneinline
has_minigame() const (defined in QDEngine::qdGameScene)QDEngine::qdGameSceneinline
inc_zone_update_count() (defined in QDEngine::qdGameScene)QDEngine::qdGameSceneinline
init()QDEngine::qdGameScenevirtual
init_objects_grid() (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
interface_screen_name() const (defined in QDEngine::qdGameScene)QDEngine::qdGameSceneinline
is_active() const (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
is_animation_in_list(const char *name) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
is_animation_in_list(qdAnimation *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
is_animation_set_in_list(const char *name) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
is_animation_set_in_list(qdAnimationSet *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
is_any_personage_in_zone(const qdGridZone *p) const (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
is_condition_in_group(int condition_idx) const (defined in QDEngine::qdConditionalObject)QDEngine::qdConditionalObject
is_grid_zone_in_list(const char *name) (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
is_grid_zone_in_list(qdGridZone *p) (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
is_in_triggers() constQDEngine::qdNamedObjectinline
is_music_track_in_list(const char *name) const (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
is_music_track_in_list(qdMusicTrack *p) const (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
is_object_in_list(const char *name) (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
is_object_in_list(qdGameObject *p) (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
is_on_CD(int cd_number=1) const (defined in QDEngine::qdFileOwner)QDEngine::qdFileOwnerinline
is_sound_in_list(const char *name) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
is_sound_in_list(qdSound *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
load_conditions_script(const xml::tag *p)QDEngine::qdConditionalObjectprotected
load_data(Common::SeekableReadStream &fh, int save_version)QDEngine::qdGameScenevirtual
load_resources() (defined in QDEngine::qdGameScene)QDEngine::qdGameScenevirtual
load_script(const xml::tag *p) (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
load_script_body(const xml::tag *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBasevirtual
merge_global_objects(qdGameObject *obj=NULL) (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
minigame() const (defined in QDEngine::qdGameScene)QDEngine::qdGameSceneinline
minigame_name() const (defined in QDEngine::qdGameScene)QDEngine::qdGameSceneinline
mouse_click_object() (defined in QDEngine::qdGameScene)QDEngine::qdGameSceneinline
mouse_click_pos() const (defined in QDEngine::qdGameScene)QDEngine::qdGameSceneinline
mouse_handler(int x, int y, mouseDispatcher::mouseEvent ev) (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
mouse_hover_object() (defined in QDEngine::qdGameScene)QDEngine::qdGameSceneinline
mouse_right_click_object() (defined in QDEngine::qdGameScene)QDEngine::qdGameSceneinline
music_track_list() const (defined in QDEngine::qdGameScene)QDEngine::qdGameSceneinline
name() constQDEngine::qdNamedObjectBaseinline
named_object_type() constQDEngine::qdGameSceneinlinevirtual
need_to_redraw_inventory(const char *inventory_name) const (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
object_list() const (defined in QDEngine::qdGameScene)QDEngine::qdGameSceneinline
operator=(const qdConditionalObject &obj) (defined in QDEngine::qdConditionalObject)QDEngine::qdConditionalObject
operator=(const qdNamedObject &p) (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
operator=(const qdNamedObjectBase &obj) (defined in QDEngine::qdNamedObjectBase)QDEngine::qdNamedObjectBase
owner() constQDEngine::qdNamedObjectinline
owner(qdNamedObjectType tp) constQDEngine::qdNamedObject
post_redraw() (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
pre_redraw() (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
qdConditionalObject() (defined in QDEngine::qdConditionalObject)QDEngine::qdConditionalObject
qdConditionalObject(const qdConditionalObject &obj) (defined in QDEngine::qdConditionalObject)QDEngine::qdConditionalObject
qdFileOwner() (defined in QDEngine::qdFileOwner)QDEngine::qdFileOwnerinline
qdGameDispatcherBase() (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
qdGameScene() (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
qdNamedObject() (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
qdNamedObject(const qdNamedObject &p) (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
qdNamedObjectBase() (defined in QDEngine::qdNamedObjectBase)QDEngine::qdNamedObjectBase
qdNamedObjectBase(const qdNamedObjectBase &obj) (defined in QDEngine::qdNamedObjectBase)QDEngine::qdNamedObjectBase
quant(float dt) (defined in QDEngine::qdGameScene)QDEngine::qdGameScenevirtual
redraw() (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
remove_animation(const char *name) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
remove_animation(qdAnimation *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
remove_animation_set(const char *name) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
remove_animation_set(qdAnimationSet *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
remove_conditon(int idx)QDEngine::qdConditionalObject
remove_conditon_group(int idx)QDEngine::qdConditionalObject
remove_from_CD(int cd_number) (defined in QDEngine::qdFileOwner)QDEngine::qdFileOwnerinline
remove_grid_zone(const char *name) (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
remove_grid_zone(qdGridZone *p) (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
remove_music_track(const char *name) (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
remove_music_track(qdMusicTrack *p) (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
remove_object(const char *name) (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
remove_object(qdGameObject *p) (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
remove_sound(const char *name) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
remove_sound(qdSound *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
remove_trigger_reference()QDEngine::qdNamedObjectinline
rename_grid_zone(qdGridZone *p, const char *name) (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
rename_music_track(qdMusicTrack *p, const char *name) (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
rename_object(qdGameObject *p, const char *name) (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
RESET_TRIGGERS_ON_LOAD enum valueQDEngine::qdGameScene
restart_minigame_on_load() const (defined in QDEngine::qdGameScene)QDEngine::qdGameSceneinline
save_conditions_script(Common::WriteStream &fh, int indent=0) constQDEngine::qdConditionalObjectprotected
save_data(Common::WriteStream &fh) constQDEngine::qdGameScenevirtual
save_script(Common::WriteStream &fh, int indent=0) const (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
save_script_body(Common::WriteStream &fh, int indent=0) const (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBasevirtual
set_active_object(qdGameObjectAnimated *p) (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
set_active_personage(qdGameObjectMoving *p) (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
set_autosave_slot(int slot) (defined in QDEngine::qdGameScene)QDEngine::qdGameSceneinline
set_camera_mode(const qdCameraMode &mode, qdGameObjectAnimated *object) (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
set_CD_info(uint32 inf) (defined in QDEngine::qdFileOwner)QDEngine::qdFileOwnerinline
set_conditions_mode(ConditionsMode m)QDEngine::qdConditionalObjectinline
set_flag(int fl)QDEngine::qdNamedObjectinline
set_interface_screen_name(const char *name) (defined in QDEngine::qdGameScene)QDEngine::qdGameSceneinline
set_loading_progress_callback(qdLoadingProgressFnc p, void *dp=0) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBaseinline
set_minigame_name(const char *name) (defined in QDEngine::qdGameScene)QDEngine::qdGameSceneinline
set_mouse_click_object(qdNamedObject *p) (defined in QDEngine::qdGameScene)QDEngine::qdGameSceneinline
set_mouse_hover_object(qdNamedObject *p) (defined in QDEngine::qdGameScene)QDEngine::qdGameSceneinline
set_mouse_right_click_object(qdNamedObject *p) (defined in QDEngine::qdGameScene)QDEngine::qdGameSceneinline
set_name(const char *p)QDEngine::qdNamedObjectBaseinline
set_object_scale(const char *p, float sc) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
set_owner(qdNamedObject *p)QDEngine::qdNamedObjectinline
set_personage_button(qdInterfaceButton *p) (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
set_resources_size(int sz) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBaseinline
show_loading_progress(int sz=0) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
sound_list() const (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBaseinline
split_global_objects(qdGameObject *obj=NULL) (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
start_minigame() (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
toggle_restart_minigame_on_load(bool state) (defined in QDEngine::qdGameScene)QDEngine::qdGameSceneinline
toString() const (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
trigger_can_start() constQDEngine::qdConditionalObjectvirtual
trigger_start()QDEngine::qdGameScenevirtual
TRIGGER_START_ACTIVATE enum valueQDEngine::qdConditionalObject
TRIGGER_START_FAILED enum valueQDEngine::qdConditionalObject
trigger_start_mode enum nameQDEngine::qdConditionalObject
TRIGGER_START_WAIT enum valueQDEngine::qdConditionalObject
update_condition(int num, const qdCondition &p)QDEngine::qdConditionalObject
update_condition_group(int num, const qdConditionGroup &p)QDEngine::qdConditionalObject
zone_update_count() const (defined in QDEngine::qdGameScene)QDEngine::qdGameSceneinline
~qdConditionalObject() (defined in QDEngine::qdConditionalObject)QDEngine::qdConditionalObject
~qdFileOwner() (defined in QDEngine::qdFileOwner)QDEngine::qdFileOwnerinlinevirtual
~qdGameDispatcherBase() (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
~qdGameScene() (defined in QDEngine::qdGameScene)QDEngine::qdGameScene
~qdNamedObject() (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
~qdNamedObjectBase()=0 (defined in QDEngine::qdNamedObjectBase)QDEngine::qdNamedObjectBasepure virtual