ScummVM API documentation
playanimationcommand.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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21 
22 #ifndef MUTATIONOFJB_PLAYANIMATIONCOMMAND_H
23 #define MUTATIONOFJB_PLAYANIMATIONCOMMAND_H
24 
25 #include "mutationofjb/commands/seqcommand.h"
26 #include "common/str.h"
27 
28 namespace MutationOfJB {
29 
31 public:
33 
34  bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override;
35 };
36 
38 public:
39  PlayAnimationCommand(int fromFrame, int toFrame) : _fromFrame(fromFrame), _toFrame(toFrame) {}
40  const Common::String &getName() const;
41 
42  ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override;
43  Common::String debugString() const override;
44 private:
45  int _fromFrame;
46  int _toFrame;
47 };
48 
49 }
50 
51 #endif
Definition: str.h:59
Definition: script.h:106
Definition: seqcommand.h:30
Definition: script.h:71
Definition: command.h:85
Definition: animationdecoder.h:36
Definition: seqcommand.h:38
Definition: playanimationcommand.h:37
bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override
Definition: playanimationcommand.h:30