ScummVM API documentation
config.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ASYLUM_SYSTEM_CONFIG_H
23 #define ASYLUM_SYSTEM_CONFIG_H
24 
25 #include "common/array.h"
26 #include "common/singleton.h"
27 #include "common/config-manager.h"
28 
29 namespace Asylum {
30 
37 class ConfigurationManager: public Common::Singleton<ConfigurationManager> {
38 public:
39 
41  // Normal configuration
43 
44  // Default options
45  int32 musicVolume;
46  int32 sfxVolume;
47  int32 voiceVolume;
48  bool showMovieSubtitles;
49 
50  // Engine options
51  bool showEncounterSubtitles;
52  int gammaLevel;
53  int32 ambientVolume;
54  int32 movieVolume;
55  bool musicStatus; // On or Off
56  bool reverseStereo;
58  int animationsSpeed;
59  char keyShowVersion;
60  char keyQuickSave;
61  char keyQuickLoad;
62  char keySwitchToSara;
63  char keySwitchToGrimwall;
64  char keySwitchToOlmec;
65 
67  // Misc configuration options (not shown in GUI)
69 
70  // This will play the scene title loading up progress before the scene is entered.
71  // This is just a convenience, as there's no need for the type of pre-loading that
72  // was performed in the original
73  bool showSceneLoading;
74 
75  // This option will prevent the intro movies from being played whenever the engine is started
76  bool showIntro;
77 
81  void read();
82 
86  void write();
87 
95  bool isKeyAssigned(char key) const;
96 
97 private:
98  friend class Common::Singleton<SingletonBaseType>;
99 
101  virtual ~ConfigurationManager();
102 
103 };
104 
105 #define Config (::Asylum::ConfigurationManager::instance())
106 
107 } // end of namespace Asylum
108 
109 #endif // ASYLUM_SYSTEM_CONFIG_H
Definition: config.h:37
Definition: asylum.h:53
bool isKeyAssigned(char key) const
int performance
performance only affects sound: perf > 0 ? 22050hz/16bit : 11025hz/8bit
Definition: config.h:57
Definition: singleton.h:42