#include <config.h>
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int32 | musicVolume |
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int32 | sfxVolume |
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int32 | voiceVolume |
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bool | showMovieSubtitles |
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bool | showEncounterSubtitles |
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int | gammaLevel |
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int32 | ambientVolume |
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int32 | movieVolume |
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bool | musicStatus |
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bool | reverseStereo |
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int | performance |
| performance only affects sound: perf > 0 ? 22050hz/16bit : 11025hz/8bit
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int | animationsSpeed |
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char | keyShowVersion |
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char | keyQuickSave |
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char | keyQuickLoad |
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char | keySwitchToSara |
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char | keySwitchToGrimwall |
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char | keySwitchToOlmec |
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bool | showSceneLoading |
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bool | showIntro |
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static bool | hasInstance () |
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static ConfigurationManager & | instance () |
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static void | destroy () |
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typedef ConfigurationManager | SingletonBaseType |
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static ConfigurationManager * | _singleton |
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The ConfigurationManager is where the common configuration options used by the engine are bound.
These options can be set through the main menu
◆ read()
void Asylum::ConfigurationManager::read |
( |
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◆ write()
void Asylum::ConfigurationManager::write |
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Save a value to the configuration file
◆ isKeyAssigned()
bool Asylum::ConfigurationManager::isKeyAssigned |
( |
char |
key | ) |
const |
Query if 'key' is assigned.
- Parameters
-
- Returns
- true if key assigned, false if not.
The documentation for this class was generated from the following file: