ScummVM API documentation
type_flags.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA8_GFX_TYPEFLAGS_H
23#define ULTIMA8_GFX_TYPEFLAGS_H
24
25#include "ultima/ultima8/gfx/shape_info.h"
26
27namespace Ultima {
28namespace Ultima8 {
29
30class TypeFlags {
31public:
32 TypeFlags();
33 ~TypeFlags();
34
35 void load(Common::SeekableReadStream *rs);
36 void loadDamageDat(Common::SeekableReadStream *rs);
37 ShapeInfo *getShapeInfo(uint32 shape);
38
39private:
40 void loadWeaponInfo();
41 void loadArmourInfo();
42 void loadMonsterInfo();
43
44 Common::Array<ShapeInfo> _shapeInfo;
45};
46
47} // End of namespace Ultima8
48} // End of namespace Ultima
49
50#endif
Definition: array.h:52
Definition: stream.h:745
Definition: shape_info.h:33
Definition: type_flags.h:30