ScummVM API documentation
type_flags.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_GFX_TYPEFLAGS_H
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#define ULTIMA8_GFX_TYPEFLAGS_H
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#include "ultima/ultima8/gfx/shape_info.h"
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namespace
Ultima {
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namespace
Ultima8 {
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class
TypeFlags
{
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public
:
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TypeFlags
();
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~TypeFlags
();
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void
load(
Common::SeekableReadStream
*rs);
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void
loadDamageDat(
Common::SeekableReadStream
*rs);
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ShapeInfo
*getShapeInfo(uint32 shape);
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private
:
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void
loadWeaponInfo();
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void
loadArmourInfo();
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void
loadMonsterInfo();
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Common::Array<ShapeInfo>
_shapeInfo;
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};
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}
// End of namespace Ultima8
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}
// End of namespace Ultima
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#endif
Common::Array
Definition:
array.h:52
Common::SeekableReadStream
Definition:
stream.h:745
Ultima::Ultima8::ShapeInfo
Definition:
shape_info.h:33
Ultima::Ultima8::TypeFlags
Definition:
type_flags.h:30
engines
ultima
ultima8
gfx
type_flags.h
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