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| GraphicsManager (SludgeEngine *vm) |
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void | init () |
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void | kill () |
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void | setWindowSize (uint winWidth, uint winHeight) |
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bool | initGfx () |
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void | display () |
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void | clear () |
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bool | loadParallax (uint16 v, uint16 fracX, uint16 fracY) |
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void | killParallax () |
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void | saveParallax (Common::WriteStream *fp) |
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void | drawParallax () |
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void | killAllBackDrop () |
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bool | resizeBackdrop (int x, int y) |
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bool | killResizeBackdrop (int x, int y) |
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void | killBackDrop () |
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void | loadBackDrop (int fileNum, int x, int y) |
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void | mixBackDrop (int fileNum, int x, int y) |
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void | drawBackDrop () |
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void | blankScreen (int x1, int y1, int x2, int y2) |
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void | blankAllScreen () |
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void | darkScreen () |
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void | saveHSI (Common::WriteStream *stream) |
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bool | loadHSI (int num, Common::SeekableReadStream *stream, int, int, bool) |
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bool | mixHSI (int num, Common::SeekableReadStream *stream, int x=0, int y=0) |
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void | drawLine (uint, uint, uint, uint) |
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void | drawHorizontalLine (uint, uint, uint) |
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void | drawVerticalLine (uint, uint, uint) |
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void | hardScroll (int distance) |
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bool | getRGBIntoStack (uint x, uint y, StackHandler *sH) |
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void | saveBackdrop (Common::WriteStream *stream) |
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void | loadBackdrop (int ssgVersion, Common::SeekableReadStream *streamn) |
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void | killLightMap () |
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bool | loadLightMap (int v) |
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void | saveLightMap (Common::WriteStream *stream) |
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bool | loadLightMap (int ssgVersion, Common::SeekableReadStream *stream) |
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void | nosnapshot () |
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bool | snapshot () |
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void | saveSnapshot (Common::WriteStream *stream) |
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bool | restoreSnapshot (Common::SeekableReadStream *stream) |
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int | getCamX () |
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int | getCamY () |
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float | getCamZoom () |
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void | aimCamera (int cameraX, int cameraY) |
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void | zoomCamera (int z) |
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int | getCenterX (int width) |
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int | checkSizeValide (int width, int height) |
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bool | freeze () |
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void | unfreeze (bool killImage=true) |
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int | howFrozen () |
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bool | isFrozen () |
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bool | loadSpriteBank (char *filename, SpriteBank &loadhere) |
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bool | loadSpriteBank (int fileNum, SpriteBank &loadhere, bool isFont) |
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void | fontSprite (int x1, int y1, Sprite &single, const SpritePalette &fontPal) |
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void | flipFontSprite (int x1, int y1, Sprite &single, const SpritePalette &fontPal) |
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bool | scaleSprite (Sprite &single, const SpritePalette &fontPal, OnScreenPerson *thisPerson, bool mirror) |
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void | fixScaleSprite (int x1, int y1, Sprite &single, const SpritePalette &fontPal, OnScreenPerson *thisPerson, const int camX, const int camY, bool) |
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void | pasteSpriteToBackDrop (int x1, int y1, Sprite &single, const SpritePalette &fontPal) |
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bool | reserveSpritePal (SpritePalette &sP, int n) |
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void | burnSpriteToBackDrop (int x1, int y1, Sprite &single, const SpritePalette &fontPal) |
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LoadedSpriteBank * | loadBankForAnim (int ID) |
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bool | setZBuffer (int y) |
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void | killZBuffer () |
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void | drawZBuffer (int x, int y, bool upsidedown) |
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void | saveZBuffer (Common::WriteStream *stream) |
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bool | loadZBuffer (Common::SeekableReadStream *stream) |
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void | drawSpriteToZBuffer (int x, int y, uint8 depth, const Graphics::Surface &surface) |
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void | fillZBuffer (uint8 d) |
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void | setBlankColor (int r, int g, int b) |
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void | setBurnColor (int r, int g, int b) |
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void | saveColors (Common::WriteStream *stream) |
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void | loadColors (Common::SeekableReadStream *stream) |
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bool | setThumbnailSize (int thumbWidth, int thumbHeight) |
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bool | saveThumbnail (Common::WriteStream *stream) |
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bool | skipThumbnail (Common::SeekableReadStream *stream) |
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void | showThumbnail (const Common::String &filename, int x, int y) |
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void | setBrightnessLevel (int brightnessLevel) |
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void | setFadeMode (int fadeMode) |
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void | fixBrightness () |
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void | resetRandW () |
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void | reserveTransitionTexture () |
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void | transitionFader () |
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void | transitionDisolve () |
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void | transitionTV () |
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void | transitionBlinds () |
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void | transitionSnapshotBox () |
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void | transitionCrossFader () |
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bool | blurScreen () |
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void | blur_saveSettings (Common::WriteStream *stream) |
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void | blur_loadSettings (Common::SeekableReadStream *stream) |
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bool | blur_createSettings (int numParams, VariableStack *&stack) |
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uint | getWinWidth () |
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uint | getWinHeight () |
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