This is the complete list of members for Draci::Animation, including all inherited members.
| addFrame(Drawable *frame, const SoundSample *sample) (defined in Draci::Animation) | Draci::Animation | |
| Animation(DraciEngine *v, int id, uint z, bool playing) (defined in Draci::Animation) | Draci::Animation | |
| clearShift() (defined in Draci::Animation) | Draci::Animation | |
| currentFrameNum() const (defined in Draci::Animation) | Draci::Animation | inline |
| del() (defined in Draci::Animation) | Draci::Animation | |
| doNothing() (defined in Draci::Animation) | Draci::Animation | inline |
| drawFrame(Surface *surface) (defined in Draci::Animation) | Draci::Animation | |
| exitGameLoop() (defined in Draci::Animation) | Draci::Animation | |
| getConstCurrentFrame() const (defined in Draci::Animation) | Draci::Animation | |
| getCurrentFrame() (defined in Draci::Animation) | Draci::Animation | |
| getCurrentFrameDisplacement() const (defined in Draci::Animation) | Draci::Animation | |
| getCurrentFramePosition() const (defined in Draci::Animation) | Draci::Animation | |
| getDisplacement() const (defined in Draci::Animation) | Draci::Animation | inline |
| getFrame(int frameNum) (defined in Draci::Animation) | Draci::Animation | |
| getFrameCount() const (defined in Draci::Animation) | Draci::Animation | inline |
| getID() const (defined in Draci::Animation) | Draci::Animation | inline |
| getIndex() const (defined in Draci::Animation) | Draci::Animation | inline |
| getRelativeX() const (defined in Draci::Animation) | Draci::Animation | inline |
| getRelativeY() const (defined in Draci::Animation) | Draci::Animation | inline |
| getScaleX() const (defined in Draci::Animation) | Draci::Animation | inline |
| getScaleY() const (defined in Draci::Animation) | Draci::Animation | inline |
| getZ() const (defined in Draci::Animation) | Draci::Animation | inline |
| isLooping() const (defined in Draci::Animation) | Draci::Animation | inline |
| isPaused() const (defined in Draci::Animation) | Draci::Animation | inline |
| isPlaying() const (defined in Draci::Animation) | Draci::Animation | inline |
| isRelative() const (defined in Draci::Animation) | Draci::Animation | inline |
| makeLastFrameRelative(int x, int y) (defined in Draci::Animation) | Draci::Animation | |
| markDirtyRect(Surface *surface) const (defined in Draci::Animation) | Draci::Animation | |
| nextFrame(bool force) (defined in Draci::Animation) | Draci::Animation | |
| play() (defined in Draci::Animation) | Draci::Animation | |
| registerCallback(AnimationCallback callback) (defined in Draci::Animation) | Draci::Animation | inline |
| replaceFrame(int i, Drawable *frame, const SoundSample *sample) (defined in Draci::Animation) | Draci::Animation | |
| setCurrentFrame(uint frame) (defined in Draci::Animation) | Draci::Animation | |
| setID(int id) (defined in Draci::Animation) | Draci::Animation | inline |
| setIndex(int index) (defined in Draci::Animation) | Draci::Animation | inline |
| setIsRelative(bool value) (defined in Draci::Animation) | Draci::Animation | inline |
| setLooping(bool looping) (defined in Draci::Animation) | Draci::Animation | |
| setPaused(bool paused) (defined in Draci::Animation) | Draci::Animation | inline |
| setPlaying(bool playing) (defined in Draci::Animation) | Draci::Animation | |
| setRelative(int relx, int rely) (defined in Draci::Animation) | Draci::Animation | |
| setScaleFactors(double scaleX, double scaleY) (defined in Draci::Animation) | Draci::Animation | |
| setZ(uint z) (defined in Draci::Animation) | Draci::Animation | inline |
| stop() (defined in Draci::Animation) | Draci::Animation | |
| supportsQuickAnimation(bool val) (defined in Draci::Animation) | Draci::Animation | inline |
| tellWalkingState() (defined in Draci::Animation) | Draci::Animation | |
| ~Animation() (defined in Draci::Animation) | Draci::Animation |