This is the complete list of members for Draci::Animation, including all inherited members.
addFrame(Drawable *frame, const SoundSample *sample) (defined in Draci::Animation) | Draci::Animation | |
Animation(DraciEngine *v, int id, uint z, bool playing) (defined in Draci::Animation) | Draci::Animation | |
clearShift() (defined in Draci::Animation) | Draci::Animation | |
currentFrameNum() const (defined in Draci::Animation) | Draci::Animation | inline |
del() (defined in Draci::Animation) | Draci::Animation | |
doNothing() (defined in Draci::Animation) | Draci::Animation | inline |
drawFrame(Surface *surface) (defined in Draci::Animation) | Draci::Animation | |
exitGameLoop() (defined in Draci::Animation) | Draci::Animation | |
getConstCurrentFrame() const (defined in Draci::Animation) | Draci::Animation | |
getCurrentFrame() (defined in Draci::Animation) | Draci::Animation | |
getCurrentFrameDisplacement() const (defined in Draci::Animation) | Draci::Animation | |
getCurrentFramePosition() const (defined in Draci::Animation) | Draci::Animation | |
getDisplacement() const (defined in Draci::Animation) | Draci::Animation | inline |
getFrame(int frameNum) (defined in Draci::Animation) | Draci::Animation | |
getFrameCount() const (defined in Draci::Animation) | Draci::Animation | inline |
getID() const (defined in Draci::Animation) | Draci::Animation | inline |
getIndex() const (defined in Draci::Animation) | Draci::Animation | inline |
getRelativeX() const (defined in Draci::Animation) | Draci::Animation | inline |
getRelativeY() const (defined in Draci::Animation) | Draci::Animation | inline |
getScaleX() const (defined in Draci::Animation) | Draci::Animation | inline |
getScaleY() const (defined in Draci::Animation) | Draci::Animation | inline |
getZ() const (defined in Draci::Animation) | Draci::Animation | inline |
isLooping() const (defined in Draci::Animation) | Draci::Animation | inline |
isPaused() const (defined in Draci::Animation) | Draci::Animation | inline |
isPlaying() const (defined in Draci::Animation) | Draci::Animation | inline |
isRelative() const (defined in Draci::Animation) | Draci::Animation | inline |
makeLastFrameRelative(int x, int y) (defined in Draci::Animation) | Draci::Animation | |
markDirtyRect(Surface *surface) const (defined in Draci::Animation) | Draci::Animation | |
nextFrame(bool force) (defined in Draci::Animation) | Draci::Animation | |
play() (defined in Draci::Animation) | Draci::Animation | |
registerCallback(AnimationCallback callback) (defined in Draci::Animation) | Draci::Animation | inline |
replaceFrame(int i, Drawable *frame, const SoundSample *sample) (defined in Draci::Animation) | Draci::Animation | |
setCurrentFrame(uint frame) (defined in Draci::Animation) | Draci::Animation | |
setID(int id) (defined in Draci::Animation) | Draci::Animation | inline |
setIndex(int index) (defined in Draci::Animation) | Draci::Animation | inline |
setIsRelative(bool value) (defined in Draci::Animation) | Draci::Animation | inline |
setLooping(bool looping) (defined in Draci::Animation) | Draci::Animation | |
setPaused(bool paused) (defined in Draci::Animation) | Draci::Animation | inline |
setPlaying(bool playing) (defined in Draci::Animation) | Draci::Animation | |
setRelative(int relx, int rely) (defined in Draci::Animation) | Draci::Animation | |
setScaleFactors(double scaleX, double scaleY) (defined in Draci::Animation) | Draci::Animation | |
setZ(uint z) (defined in Draci::Animation) | Draci::Animation | inline |
stop() (defined in Draci::Animation) | Draci::Animation | |
supportsQuickAnimation(bool val) (defined in Draci::Animation) | Draci::Animation | inline |
tellWalkingState() (defined in Draci::Animation) | Draci::Animation | |
~Animation() (defined in Draci::Animation) | Draci::Animation |