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| Animation (DraciEngine *v, int id, uint z, bool playing) |
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uint | getZ () const |
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void | setZ (uint z) |
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void | setID (int id) |
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int | getID () const |
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void | nextFrame (bool force) |
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void | drawFrame (Surface *surface) |
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void | addFrame (Drawable *frame, const SoundSample *sample) |
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void | replaceFrame (int i, Drawable *frame, const SoundSample *sample) |
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const Drawable * | getConstCurrentFrame () const |
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Drawable * | getCurrentFrame () |
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Drawable * | getFrame (int frameNum) |
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void | setCurrentFrame (uint frame) |
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uint | currentFrameNum () const |
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uint | getFrameCount () const |
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void | makeLastFrameRelative (int x, int y) |
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void | clearShift () |
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bool | isPlaying () const |
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void | setPlaying (bool playing) |
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bool | isPaused () const |
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void | setPaused (bool paused) |
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bool | isLooping () const |
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void | setLooping (bool looping) |
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void | setIsRelative (bool value) |
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bool | isRelative () const |
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void | setRelative (int relx, int rely) |
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int | getRelativeX () const |
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int | getRelativeY () const |
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const Displacement & | getDisplacement () const |
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Displacement | getCurrentFrameDisplacement () const |
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Common::Point | getCurrentFramePosition () const |
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void | supportsQuickAnimation (bool val) |
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int | getIndex () const |
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void | setIndex (int index) |
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void | setScaleFactors (double scaleX, double scaleY) |
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double | getScaleX () const |
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double | getScaleY () const |
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void | markDirtyRect (Surface *surface) const |
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void | registerCallback (AnimationCallback callback) |
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void | doNothing () |
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void | exitGameLoop () |
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void | tellWalkingState () |
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void | play () |
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void | stop () |
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void | del () |
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The documentation for this class was generated from the following file: