ScummVM API documentation
GameOverMenu.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 #ifndef CRAB_GAMEOVERMENU_H
32 #define CRAB_GAMEOVERMENU_H
33 
34 #include "crab/ui/ImageData.h"
35 #include "crab/ui/TextData.h"
36 #include "crab/ui/menu.h"
37 
38 namespace Crab {
39 
40 namespace pyrodactyl {
41 namespace ui {
42 class GameOverMenu {
43  // Background image
44  ImageData _bg;
45 
46  // The selection of quotes, we pick one out of these
48 
49  // The current picked quote
50  uint _cur;
51 
52  // How to draw the quote
53  TextData _title;
54 
55  // The menu for actions we can take
56  ButtonMenu _menu;
57 
58 public:
59  GameOverMenu() {
60  _cur = 0;
61  }
62 
63  ~GameOverMenu() {}
64 
65  void reset() {
66  _cur = g_engine->getRandomNumber(_quote.size());
67  }
68 
69  void load(rapidxml::xml_node<char> *node);
70 
71  int handleEvents(const Common::Event &event);
72  void draw();
73 
74  void setUI();
75 };
76 } // End of namespace ui
77 } // End of namespace pyrodactyl
78 
79 } // End of namespace Crab
80 
81 #endif // CRAB_GAMEOVERMENU_H
Definition: ImageData.h:40
Engine * g_engine
Definition: GameOverMenu.h:42
Definition: TextData.h:41
Definition: events.h:199
size_type size() const
Definition: array.h:315
Definition: moveeffect.h:37