ScummVM API documentation
GameOverMenu.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This code is based on the CRAB engine
24 *
25 * Copyright (c) Arvind Raja Yadav
26 *
27 * Licensed under MIT
28 *
29 */
30
31#ifndef CRAB_GAMEOVERMENU_H
32#define CRAB_GAMEOVERMENU_H
33
34#include "crab/ui/ImageData.h"
35#include "crab/ui/TextData.h"
36#include "crab/ui/menu.h"
37
38namespace Crab {
39
40namespace pyrodactyl {
41namespace ui {
43 // Background image
44 ImageData _bg;
45
46 // The selection of quotes, we pick one out of these
48
49 // The current picked quote
50 uint _cur;
51
52 // How to draw the quote
53 TextData _title;
54
55 // The menu for actions we can take
56 ButtonMenu _menu;
57
58public:
59 GameOverMenu() {
60 _cur = 0;
61 }
62
63 ~GameOverMenu() {}
64
65 void reset() {
66 _cur = g_engine->getRandomNumber(_quote.size());
67 }
68
69 void load(rapidxml::xml_node<char> *node);
70
71 int handleEvents(const Common::Event &event);
72 void draw();
73
74 void setUI();
75};
76} // End of namespace ui
77} // End of namespace pyrodactyl
78
79} // End of namespace Crab
80
81#endif // CRAB_GAMEOVERMENU_H
size_type size() const
Definition: array.h:316
Definition: GameOverMenu.h:42
Definition: ImageData.h:40
Definition: TextData.h:41
Engine * g_engine
Definition: events.h:218