API for managing various functions of the engine.
◆ ChainedGamesMan
#define ChainedGamesMan ChainedGamesManager::instance() |
Convenience shortcut for accessing the chained games manager.
◆ GUIErrorMessage() [1/2]
Initialize graphics and show an error message.
◆ GUIErrorMessage() [2/2]
void GUIErrorMessage |
( |
const Common::String & |
msg, |
|
|
const char * |
url = nullptr |
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) |
| |
Initialize graphics and show an error message.
◆ GUIErrorMessageWithURL() [1/2]
Initialize graphics and show an error message.
◆ GUIErrorMessageWithURL() [2/2]
void GUIErrorMessageWithURL |
( |
const Common::String & |
msg, |
|
|
const char * |
url |
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) |
| |
Initialize graphics and show an error message.
◆ GUIErrorMessageFormatU32StringPtr()
Initialize graphics and show an error message.
◆ GUIErrorMessageFormat() [1/2]
template<class... TParam>
Initialize graphics and show an error message.
◆ GUIErrorMessageFormat() [2/2]
void GUIErrorMessageFormat |
( |
MSVC_PRINTF const char * |
fmt, |
|
|
|
... |
|
) |
| |
Initialize graphics and show an error message.
◆ g_engine
Current workaround for MidiEmu & error().