ScummVM API documentation
room402.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_RIDDLE_ROOMS_SECTION4_ROOM402_H
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#define M4_RIDDLE_ROOMS_SECTION4_ROOM402_H
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#include "m4/riddle/rooms/room.h"
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namespace
M4
{
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namespace
Riddle {
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namespace
Rooms {
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class
Room402
:
public
Room
{
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private
:
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int
_val1 = 0;
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int
_val2 = 0;
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int
_val4 = 0;
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int
_trigger1 = 0;
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int
_val6 = 0;
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int
_val8 = 0;
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int
_currentNode = 0;
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int
_val10 = 0;
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int
_val11 = 0;
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int
_wolfMode = 0;
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int
_wolfShould = 0;
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int
_val14 = 0;
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machine
*_wolfie =
nullptr
;
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machine
*_wolfieMach =
nullptr
;
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int
_shadow3 = 0;
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int
_ripPaysWolfie = 0;
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int
_ripTalkWolf = 0;
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int
_ripTalker = 0;
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int
_wolfClipping = 0;
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int
_wolfClippersDown = 0;
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int
_wolfShakesHead = 0;
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int
_wolfWantsMoney = 0;
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int
_ripHeadTurn = 0;
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int
_ripDownStairs = 0;
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machine
*_ripEnterLeave =
nullptr
;
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machine
*_branch =
nullptr
;
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int
_wolfTurnsClipping = 0;
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int
_turtlePopup = 0;
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int
_ripLeanWall = 0;
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machine
*_wolfWalker =
nullptr
;
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machine
*_safariShadow =
nullptr
;
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int
_ripMessesBush = 0;
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int
_ripClimbKnock = 0;
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int
_doorOpens = 0;
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machine
*_castleDoor =
nullptr
;
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machine
*_machine1 =
nullptr
;
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int
_machine1Series = 0;
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int
_flags111 = 0;
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machine
*_turtlePopupMach =
nullptr
;
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int
_letter = 0;
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Common::String
_sound1;
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Common::String
_sound2;
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void
conv402a();
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void
conv402a777();
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void
useTopiary();
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void
enterCastle();
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public
:
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Room402
() :
Room
() {}
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~
Room402
()
override
{}
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void
init()
override
;
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void
daemon()
override
;
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void
pre_parser()
override
;
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void
parser()
override
;
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};
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}
// namespace Rooms
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}
// namespace Riddle
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}
// namespace M4
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#endif
M4::machine
Definition:
ws_machine.h:153
Common::String
Definition:
str.h:59
M4
Definition:
database.h:28
M4::Riddle::Rooms::Room402
Definition:
room402.h:31
M4::Riddle::Rooms::Room
Definition:
room.h:39
engines
m4
riddle
rooms
section4
room402.h
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