ScummVM API documentation
sound.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef HOPKINS_SOUND_H
23#define HOPKINS_SOUND_H
24
25#include "common/scummsys.h"
26#include "common/str.h"
27#include "audio/mixer.h"
28
29namespace Audio {
30class RewindableAudioStream;
31}
32
33namespace Common {
34class SeekableReadStream;
35}
36
37namespace Hopkins {
38
39class VoiceItem {
40public:
41 VoiceItem() : _status(false), _wavIndex(0) {}
42
43 bool _status;
44 int _wavIndex;
45};
46
47class SwavItem {
48public:
49 SwavItem() : _active(false), _audioStream(NULL), _freeSampleFl(false) {}
50
51 bool _active;
52 Audio::RewindableAudioStream *_audioStream;
53 Audio::SoundHandle _soundHandle;
54 bool _freeSampleFl;
55};
56
57class MusicItem {
58public:
59 MusicItem() : _active(false) {}
60
61 bool _active;
62};
63
64class SoundItem {
65public:
66 SoundItem() : _active(false) {}
67
68 bool _active;
69};
70
71#define VOICE_COUNT 3
72#define SWAV_COUNT 50
73#define SOUND_COUNT 10
74
75class HopkinsEngine;
76
78private:
79 HopkinsEngine *_vm;
80
81 Audio::SoundHandle _musicHandle;
82 int _currentSoundIndex;
83 bool _modPlayingFl;
84 int _oldSoundNumber;
85
86 VoiceItem _voice[VOICE_COUNT];
87 SwavItem _sWav[SWAV_COUNT];
88 SoundItem _sound[SOUND_COUNT];
89 MusicItem _music;
90
91 void playMod(const Common::Path &file);
92 void loadMusic(const Common::Path &file);
93 void playMusic();
94 void stopMusic();
95 void delMusic();
96 bool checkVoiceStatus(int voiceIndex);
97 bool loadVoice(const Common::Path &filename, size_t fileOffset, size_t entryLength, SwavItem &item);
98 void stopVoice(int voiceIndex);
99 void playVoice();
100 void delWav(int wavIndex);
101 void checkVoiceActivity();
102 Common::Path setExtension(const Common::Path &str, const Common::String &ext);
104 bool removeWavSample(int wavIndex);
105 bool loadWavSample(int wavIndex, const Common::Path &filename, bool freeSample);
106 void playWavSample(int voiceIndex, int wavIndex, bool useVoiceVolume = false);
107 bool isValidVoiceIndex(int voiceIndex) const;
108 bool isValidWavIndex(int wavIndex) const;
109 bool isValidSoundIndex(int soundIndex) const;
110
111public:
112 bool _musicOffFl;
113 bool _soundOffFl;
114 bool _voiceOffFl;
115 bool _textOffFl;
116 bool _soundFl;
117 bool _skipRefreshFl;
118 int _musicVolume;
119 int _soundVolume;
120 int _voiceVolume;
121 int _specialSoundNum;
122public:
125
126 void loadAnimSound();
127 void playAnimSound(int animFrame);
128
129 bool loadSample(int wavIndex, const Common::Path &file);
130 void playSample(int wavIndex, int voiceMode = 9);
131 void removeSample(int soundIndex);
132
133 void checkSoundEnd();
134 void checkSounds();
135 void playSoundFile(const Common::Path &file);
136 void playSound(int soundNumber);
137 void stopSound();
138
139 void updateScummVMSoundSettings();
140 void syncSoundSettings();
141 bool mixVoice(int voiceId, int voiceMode, bool displTxtFl = false);
142
143 void setMODMusicVolume(int volume);
144 void setMODSampleVolume();
145 void setMODVoiceVolume();
146
147 void loadWav(const Common::Path &file, int wavIndex);
148 void playWav(int wavIndex);
149 void directPlayWav(const Common::Path &file2);
150};
151
152} // End of namespace Hopkins
153
154#endif /* HOPKINS_SOUND_H */
Definition: audiostream.h:109
Definition: mixer.h:49
Definition: path.h:52
Definition: stream.h:745
Definition: str.h:59
Definition: hopkins.h:97
Definition: sound.h:57
Definition: sound.h:64
Definition: sound.h:77
Definition: sound.h:47
Definition: sound.h:39
Definition: system.h:39
Definition: algorithm.h:29
Definition: anim.h:30