ScummVM API documentation
LoadingScreen.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_LOADINGSCREEN_H
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#define CRAB_LOADINGSCREEN_H
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#include "crab/image/Image.h"
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#include "crab/ScreenSettings.h"
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#include "crab/timer.h"
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#include "crab/vectors.h"
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namespace
Crab {
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class
LoadingScreen
{
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struct
Screen {
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// The background image
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pyrodactyl::image::Image
_bg;
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Screen(rapidxml::xml_node<char> *node) {
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_bg.load(node,
"bg"
);
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}
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void
clear() {
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_bg.deleteImage();
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}
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void
draw() {
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_bg.draw((
g_engine
->_screenSettings->_cur.w - _bg.w()) / 2, (
g_engine
->_screenSettings->_cur.h - _bg.h()) / 2);
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}
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};
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// The different loading screens
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Common::Array<Screen>
_screen;
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// The current loading screen
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uint _cur;
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// The text image (says loading)
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pyrodactyl::image::Image
_text;
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public
:
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LoadingScreen
() { _cur = 0; };
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~LoadingScreen
(){};
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void
change() {
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_cur =
g_engine
->getRandomNumber(_screen.
size
() - 1);
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}
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void
load();
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void
draw();
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void
dim();
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void
quit();
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};
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}
// End of namespace Crab
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#endif
// CRAB_LOADINGSCREEN_H
Common::Array< Screen >
Common::Array::size
size_type size() const
Definition:
array.h:316
Crab::LoadingScreen
Definition:
LoadingScreen.h:41
Crab::pyrodactyl::image::Image
Definition:
Image.h:51
g_engine
Engine * g_engine
engines
crab
LoadingScreen.h
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