◆ ~Sprites()
virtual Ultima::Shared::Gfx::Sprites::~Sprites |
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inlinevirtual |
◆ load()
void Ultima::Shared::Gfx::Sprites::load |
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const Common::Path & |
name, |
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uint |
bpp, |
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uint16 |
w = 16 , |
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uint16 |
h = 16 |
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protected |
Load a raw data file containing sprite pixels
- Parameters
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name | Filename |
bpp | The bits per pixel for tiles in the file |
w | Width of tiles |
h | Height of files |
◆ getSpriteSize()
Point Ultima::Shared::Gfx::Sprites::getSpriteSize |
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const |
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inline |
Return the default dimensions for tiles
◆ size()
size_t Ultima::Shared::Gfx::Sprites::size |
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const |
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inline |
Return the size of the sprites list
◆ empty()
bool Ultima::Shared::Gfx::Sprites::empty |
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const |
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inline |
Returns true if the sprites list is empty
◆ operator[]()
virtual Sprite& Ultima::Shared::Gfx::Sprites::operator[] |
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uint |
idx | ) |
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inlinevirtual |
The documentation for this class was generated from the following file: