22 #ifndef SCUMM_DETECTION_H 23 #define SCUMM_DETECTION_H 25 #include "common/language.h" 26 #include "common/platform.h" 32 #define GAMEOPTION_TRIM_FMTOWNS_TO_200_PIXELS GUIO_GAMEOPTIONS1 33 #define GAMEOPTION_ENHANCEMENTS GUIO_GAMEOPTIONS2 34 #define GAMEOPTION_AUDIO_OVERRIDE GUIO_GAMEOPTIONS3 35 #define GAMEOPTION_ORIGINALGUI GUIO_GAMEOPTIONS4 36 #define GAMEOPTION_LOWLATENCYAUDIO GUIO_GAMEOPTIONS5 37 #define GAMEOPTION_NETWORK GUIO_GAMEOPTIONS6 38 #define GAMEOPTION_COPY_PROTECTION GUIO_GAMEOPTIONS7 39 #define GAMEOPTION_USE_REMASTERED_AUDIO GUIO_GAMEOPTIONS8 40 #define GAMEOPTION_TTS GUIO_GAMEOPTIONS9 41 #define GAMEOPTION_REBEL2_HIRES GUIO_GAMEOPTIONS10 42 #define GAMEOPTION_REBEL2_UNLOCK_ALL GUIO_GAMEOPTIONS11 43 #define GAMEOPTION_REBEL1_UNLOCK_ALL GUIO_GAMEOPTIONS12 44 #define GAMEOPTION_REBEL2_NO_DAMAGE GUIO_GAMEOPTIONS13 111 enum FilenameGenMethod {
125 FilenameGenMethod genMethod;
131 FilenameGenMethod genMethod;
273 const char *patcherName;
Definition: detection.h:179
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byte heversion
Definition: detection.h:87
byte id
Definition: detection.h:81
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Common::Platform platform
Definition: detection.h:103
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byte version
Definition: detection.h:84
Definition: detection.h:170
const char * guioptions
Definition: detection.h:108
Definition: detection.h:50
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const char * variant
Definition: detection.h:66
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uint32 features
Definition: detection.h:96
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const char * preferredTag
Definition: detection.h:72
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GameFeatures
Definition: detection.h:150
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int midi
Definition: detection.h:90
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const char * gameid
Definition: detection.h:54
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Language
Definition: language.h:45