This is the complete list of members for hpl::iNode, including all inherited members.
AddEntity(iEntity *apEntity) (defined in hpl::iNode) | hpl::iNode | |
ClearEntities() (defined in hpl::iNode) | hpl::iNode | |
CreateChild()=0 (defined in hpl::iNode) | hpl::iNode | pure virtual |
CreateSaveData() | hpl::iNode | inlinevirtual |
GetChildIterator() (defined in hpl::iNode) | hpl::iNode | |
GetEntityIterator() (defined in hpl::iNode) | hpl::iNode | |
GetSaveObjectId() | hpl::iSaveObject | inline |
iNode() (defined in hpl::iNode) | hpl::iNode | inline |
IsActive() (defined in hpl::iNode) | hpl::iNode | inline |
iSaveObject() (defined in hpl::iSaveObject) | hpl::iSaveObject | |
IsSaved() (defined in hpl::iSaveObject) | hpl::iSaveObject | inline |
LoadFromSaveData(iSaveData *apSaveData) | hpl::iNode | virtual |
mbActive (defined in hpl::iNode) | hpl::iNode | protected |
mlstEntity (defined in hpl::iNode) | hpl::iNode | protected |
mlstNode (defined in hpl::iNode) | hpl::iNode | protected |
mpSaveData (defined in hpl::iSaveObject) | hpl::iSaveObject | protected |
RemoveEntity(iEntity *apEntity) (defined in hpl::iNode) | hpl::iNode | |
SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame) | hpl::iNode | virtual |
SaveToSaveData(iSaveData *apSaveData) | hpl::iNode | virtual |
SetActive(bool abX) (defined in hpl::iNode) | hpl::iNode | inline |
SetIsSaved(bool abX) (defined in hpl::iSaveObject) | hpl::iSaveObject | inline |
SetVisible(bool abX, bool abCascade) (defined in hpl::iNode) | hpl::iNode | |
~iNode() (defined in hpl::iNode) | hpl::iNode | virtual |
~iSaveObject() (defined in hpl::iSaveObject) | hpl::iSaveObject | virtual |