ScummVM API documentation
hpl::iNode Member List

This is the complete list of members for hpl::iNode, including all inherited members.

AddEntity(iEntity *apEntity) (defined in hpl::iNode)hpl::iNode
ClearEntities() (defined in hpl::iNode)hpl::iNode
CreateChild()=0 (defined in hpl::iNode)hpl::iNodepure virtual
CreateSaveData()hpl::iNodeinlinevirtual
GetChildIterator() (defined in hpl::iNode)hpl::iNode
GetEntityIterator() (defined in hpl::iNode)hpl::iNode
GetSaveObjectId()hpl::iSaveObjectinline
iNode() (defined in hpl::iNode)hpl::iNodeinline
IsActive() (defined in hpl::iNode)hpl::iNodeinline
iSaveObject() (defined in hpl::iSaveObject)hpl::iSaveObject
IsSaved() (defined in hpl::iSaveObject)hpl::iSaveObjectinline
LoadFromSaveData(iSaveData *apSaveData)hpl::iNodevirtual
mbActive (defined in hpl::iNode)hpl::iNodeprotected
mlstEntity (defined in hpl::iNode)hpl::iNodeprotected
mlstNode (defined in hpl::iNode)hpl::iNodeprotected
mpSaveData (defined in hpl::iSaveObject)hpl::iSaveObjectprotected
RemoveEntity(iEntity *apEntity) (defined in hpl::iNode)hpl::iNode
SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame)hpl::iNodevirtual
SaveToSaveData(iSaveData *apSaveData)hpl::iNodevirtual
SetActive(bool abX) (defined in hpl::iNode)hpl::iNodeinline
SetIsSaved(bool abX) (defined in hpl::iSaveObject)hpl::iSaveObjectinline
SetVisible(bool abX, bool abCascade) (defined in hpl::iNode)hpl::iNode
~iNode() (defined in hpl::iNode)hpl::iNodevirtual
~iSaveObject() (defined in hpl::iSaveObject)hpl::iSaveObjectvirtual