Public Member Functions | |
| int | SetVisible (bool abX, bool abCascade) |
| bool | AddEntity (iEntity *apEntity) |
| bool | RemoveEntity (iEntity *apEntity) |
| void | ClearEntities () |
| void | SetActive (bool abX) |
| bool | IsActive () |
| virtual iNode * | CreateChild ()=0 |
| cNodeIterator | GetChildIterator () |
| cEntityIterator | GetEntityIterator () |
| virtual iSaveData * | CreateSaveData () |
| virtual void | SaveToSaveData (iSaveData *apSaveData) |
| virtual void | LoadFromSaveData (iSaveData *apSaveData) |
| virtual void | SaveDataSetup (cSaveObjectHandler *apSaveObjectHandler, cGame *apGame) |
Public Member Functions inherited from hpl::iSaveObject | |
| int | GetSaveObjectId () |
| void | SetIsSaved (bool abX) |
| bool | IsSaved () |
Protected Attributes | |
| tEntityList | mlstEntity |
| tNodeList | mlstNode |
| bool | mbActive |
Protected Attributes inherited from hpl::iSaveObject | |
| iSaveData * | mpSaveData |
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inlinevirtual |
Creates the SaveData that this class uses.
Implements hpl::iSaveObject.
Reimplemented in hpl::cNode3D.
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virtual |
|
virtual |
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virtual |
After all objects have been created, this function is called to enable setup.
Reimplemented from hpl::iSaveObject.
Reimplemented in hpl::cNode3D.