◆ CreateSaveData()
virtual iSaveData* hpl::iNode::CreateSaveData |
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◆ SaveToSaveData()
virtual void hpl::iNode::SaveToSaveData |
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iSaveData * |
apSaveData | ) |
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◆ LoadFromSaveData()
virtual void hpl::iNode::LoadFromSaveData |
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iSaveData * |
apSaveData | ) |
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virtual |
◆ SaveDataSetup()
After all objects have been created, this function is called to enable setup.
Reimplemented from hpl::iSaveObject.
Reimplemented in hpl::cNode3D.
The documentation for this class was generated from the following file:
- engines/hpl1/engine/scene/Node.h