ScummVM API documentation
turningpuzzle.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NANCY_ACTION_TURNINGPUZZLE_H
23 #define NANCY_ACTION_TURNINGPUZZLE_H
24 
25 #include "engines/nancy/action/actionrecord.h"
26 
27 namespace Nancy {
28 namespace Action {
29 
30 // Handles a specific type of puzzle where clicking an object rotates it,
31 // as well as several other objects linked to it. Examples are the sun/moon
32 // and staircase spindle puzzles in nancy3
34 public:
35  enum SolveState { kNotSolved, kWaitForAnimation, kWaitBeforeSound, kWaitForSound };
37  virtual ~TurningPuzzle() {}
38 
39  void init() override;
40  void updateGraphics() override;
41 
42  void readData(Common::SeekableReadStream &stream) override;
43  void execute() override;
44  void handleInput(NancyInput &input) override;
45 
46 protected:
47  Common::String getRecordTypeName() const override { return "TurningPuzzle"; }
48  bool isViewportRelative() const override { return true; }
49 
50  void drawObject(uint objectID, uint faceID, uint frameID);
51  void turnLogic(uint objectID);
52 
53  Common::Path _imageName;
54 
55  uint16 _numFaces = 0;
56  uint16 _numFramesPerTurn = 0;
57 
58  Common::Array<Common::Rect> _destRects;
60  Common::Array<uint16> _startPositions;
61 
62  bool _separateRows = false;
63 
64  Common::Point _startPos;
65  Common::Point _srcIncrement;
66 
68 
69  uint16 _solveDelayBetweenTurns = 0;
70  bool _solveAnimate = false;
71  uint16 _solveAnimationNumRepeats = 0;
72 
73  SoundDescription _turnSound;
74 
75  Common::Array<uint16> _correctOrder;
76 
77  SceneChangeWithFlag _solveScene;
78  uint16 _solveSoundDelay = 0;
79  SoundDescription _solveSound;
80 
81  SceneChangeWithFlag _exitScene;
82  Common::Rect _exitHotspot;
83 
85  Common::Array<uint16> _currentOrder;
86 
87  uint32 _solveSoundDelayTime = 0;
88  uint32 _nextTurnTime = 0;
89  int32 _objectCurrentlyTurning = -1;
90  uint32 _turnFrameID = 0;
91 
92  uint32 _solveAnimLoop = 0;
93  uint32 _solveAnimFace = 0;
94 
95  SolveState _solveState = kNotSolved;
96 };
97 
98 } // End of namespace Action
99 } // End of namespace Nancy
100 
101 #endif // NANCY_ACTION_TURNINGPUZZLE_H
Definition: managed_surface.h:51
Definition: str.h:59
Definition: rect.h:144
Definition: path.h:52
Definition: stream.h:745
Definition: input.h:41
Definition: commontypes.h:171
Definition: turningpuzzle.h:33
Definition: actionrecord.h:149
Definition: rect.h:45
Definition: commontypes.h:254
Definition: actionmanager.h:32