|
|
SerializableArray< SRoom, MAX_ROOMS > | Room |
| |
|
SerializableArray< SObject, MAX_OBJS > | Obj |
| |
|
SerializableArray< SInvObject, MAX_ICONS > | InvObj |
| |
|
SerializableArray< SSound, MAX_SOUNDS > | Sound |
| |
|
SerializableArray< SMusic, MAX_MUSICS > | Music |
| |
|
SerializableArray< SAnim, MAX_ANIMS > | Anim |
| |
|
SerializableArray< SDialog, MAX_DIALOGS > | Dialog |
| |
|
SerializableArray< SDiary, MAX_DIARIES > | Diary |
| |
|
SerializableArray< SDlgMenu, MAX_DLG_MENUS > | DlgMenu |
| |
|
SerializableArray< SDlgItem, MAX_DLG_ITEMS > | DlgItem |
| |
|
SerializableArray< SPDALog, MAX_PDALOGS > | PDALog |
| |
|
SerializableDynamicArray< SCreditsName > | _creditsNames |
| |
|
SerializableDynamicArray< SCreditsRole > | _creditsRoles |
| |
|
Globals | _globals |
| |
The documentation for this struct was generated from the following file: