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wave.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AUDIO_WAVE_H
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#define AUDIO_WAVE_H
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#include "common/scummsys.h"
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#include "common/types.h"
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namespace
Common
{
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class
SeekableReadStream;
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}
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namespace
Audio
{
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class
SeekableAudioStream;
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extern
bool
loadWAVFromStream
(
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Common::SeekableReadStream
&stream,
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int
&size,
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int
&rate,
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byte &flags,
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uint16 *wavType = 0,
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int
*blockAlign = 0,
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int
*samplesPerBlock = 0);
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SeekableAudioStream *
makeWAVStream
(
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Common::SeekableReadStream
*stream,
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DisposeAfterUse::Flag disposeAfterUse);
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}
// End of namespace Audio
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#endif
Common::SeekableReadStream
Definition:
stream.h:745
Audio::loadWAVFromStream
bool loadWAVFromStream(Common::SeekableReadStream &stream, int &size, int &rate, byte &flags, uint16 *wavType=0, int *blockAlign=0, int *samplesPerBlock=0)
Common
Definition:
algorithm.h:29
Audio::makeWAVStream
SeekableAudioStream * makeWAVStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse)
Audio
Definition:
system.h:38
audio
decoders
wave.h
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