ScummVM API documentation
wagon.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TWINE_SCENE_WAGON_H
23 #define TWINE_SCENE_WAGON_H
24 
25 #include "twine/scene/actor.h"
26 #include "twine/twine.h"
27 
28 namespace TwinE {
29 
30 class Wagon {
31 private:
32  //TwinEEngine *_engine;
33 
34 public:
35  Wagon(TwinEEngine *engine) /* : _engine(engine) */ {}
36 
37  void DoAnimWagon();
38  void DoDirWagon(ActorStruct *ptrobj);
39  int32 GetNumBrickWagon(int32 brick);
40  void AdjustEssieuWagonAvant(int32 brickw);
41  void AdjustEssieuWagonArriere(int32 brickw);
42 };
43 
44 } // namespace TwinE
45 
46 #endif
Definition: wagon.h:30
Definition: actor.h:143
Definition: twine.h:207
Definition: achievements_tables.h:27