ScummVM API documentation
wagon.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TWINE_SCENE_WAGON_H
23#define TWINE_SCENE_WAGON_H
24
25#include "twine/scene/actor.h"
26#include "twine/twine.h"
27
28namespace TwinE {
29
30class Wagon {
31private:
32 //TwinEEngine *_engine;
33
34public:
35 Wagon(TwinEEngine *engine) /* : _engine(engine) */ {}
36
37 void DoAnimWagon();
38 void DoDirWagon(ActorStruct *ptrobj);
39 int32 GetNumBrickWagon(int32 brick);
40 void AdjustEssieuWagonAvant(int32 brickw);
41 void AdjustEssieuWagonArriere(int32 brickw);
42};
43
44} // namespace TwinE
45
46#endif
Definition: actor.h:137
Definition: twine.h:207
Definition: wagon.h:30