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| TwinEEngine (OSystem *system, Common::Language language, uint32 flagsTwineGameType, Common::Platform platform, TwineGameType gameType) |
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Common::Error | run () override |
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bool | hasFeature (EngineFeature f) const override |
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bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
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Common::Error | loadGameStream (Common::SeekableReadStream *stream) override |
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Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) override |
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int32 | toSeconds (int x) const |
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void | wipeSaveSlot (int slot) |
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SaveStateList | getSaveSlots () const |
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void | autoSave () |
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void | pushMouseCursorVisible () |
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void | popMouseCursorVisible () |
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bool | isCDROM () const |
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bool | isLBA1 () const |
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bool | isLBA2 () const |
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bool | isLBASlideShow () const |
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bool | isPreview () const |
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bool | isMod () const |
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bool | isDotEmuEnhanced () const |
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bool | isLba1Classic () const |
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bool | isDemo () const |
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bool | isAndroid () const |
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const char * | getGameId () const |
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Common::Language | getGameLang () const |
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int | numHoloPos () const |
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int | getMaxLife () const |
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bool | unlockAchievement (const Common::String &id) |
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int | width () const |
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int | height () const |
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int | originalWidth () const |
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int | originalHeight () const |
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Common::Rect | rect () const |
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Common::Rect | centerOnScreen (int32 w, int32 h) const |
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Common::Rect | centerOnScreenX (int32 w, int32 y, int32 h) const |
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void | extInitMcga () |
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void | extInitSvga () |
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void | testRestoreModeSVGA (bool redraw) |
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void | queueMovie (const char *filename) |
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void | clearScreenMinMax (Common::Rect &rect) |
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void | adjustScreenMax (Common::Rect &rect, int16 x, int16 y) |
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int | getRandomNumber (uint max=0x7FFF) |
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void | blitWorkToFront (const Common::Rect &rect) |
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void | copyBlock (const Common::Rect &rect) |
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void | restoreFrontBuffer () |
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void | saveFrontBuffer () |
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void | saveTimer (bool pause) |
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void | restoreTimer () |
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bool | mainLoop () |
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bool | delaySkip (uint32 time) |
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void | setPalette (const Graphics::Palette &palette, uint startColor=0u) |
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void | setPalette (uint startColor, uint numColors, const byte *palette) |
| Set the Palette object. More...
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void | copyBlockPhys (int32 left, int32 top, int32 right, int32 bottom) |
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void | copyBlockPhys (const Common::Rect &rect) |
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void | readKeys () |
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void | drawText (int32 x, int32 y, const Common::String &text, bool center=false, bool bigFont=false, int width=100) |
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MetaEngine * | getMetaEngine () const |
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void | setMetaEngine (MetaEngine *metaEngine) |
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PauseToken | pauseEngine () |
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bool | isPaused () const |
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void | openMainMenuDialog () |
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uint32 | getTotalPlayTime () const |
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void | setTotalPlayTime (uint32 time=0) |
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Common::TimerManager * | getTimerManager () |
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Common::EventManager * | getEventManager () |
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Common::SaveFileManager * | getSaveFileManager () |
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bool | existExtractedCDAudioFiles (uint track=1) |
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bool | isDataAndCDAudioReadFromSameCD () |
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void | warnMissingExtractedCDAudio () |
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void | handleAutoSave () |
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void | saveAutosaveIfEnabled () |
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virtual bool | canSaveAutosaveCurrently () |
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virtual int | getAutosaveSlot () const |
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virtual bool | gameTypeHasAddOns () const |
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virtual bool | dirCanBeGameAddOn (const Common::FSDirectory &dir) const |
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virtual bool | dirMustBeGameAddOn (const Common::FSDirectory &dir) const |
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Common::ErrorCode | updateAddOns (const MetaEngine *metaEngine) const |
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| Engine (OSystem *syst) |
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virtual | ~Engine () |
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virtual void | initializePath (const Common::FSNode &gamePath) |
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virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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virtual GUI::Debugger * | getDebugger () final |
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void | setDebugger (GUI::Debugger *debugger) |
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GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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virtual void | syncSoundSettings () |
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virtual void | applyGameSettings () |
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virtual void | flipMute () |
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virtual Common::String | getSaveStateName (int slot) const |
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virtual Common::Error | loadGameState (int slot) |
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void | setGameToLoadSlot (int slot) |
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virtual Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) |
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bool | saveGameDialog () |
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bool | loadGameDialog () |
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