ScummVM API documentation
Mouse.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_MOUSE_H
29 #define HPL_MOUSE_H
30 
31 #include "common/bitarray.h"
32 #include "hpl1/engine/input/InputDevice.h"
33 #include "hpl1/engine/input/InputTypes.h"
34 #include "hpl1/engine/math/MathTypes.h"
35 
36 namespace Common {
37 struct Event;
38 }
39 
40 namespace hpl {
41 
42 class LowLevelInput;
43 class iLowLevelGraphics;
44 
45 class Mouse : public iInputDevice {
46 public:
47  Mouse(LowLevelInput *apLowLevelInputSDL, iLowLevelGraphics *apLowLevelGraphics);
48  ~Mouse() {}
49 
55  bool ButtonIsDown(eMButton);
60  cVector2f GetAbsPosition();
65  cVector2f GetRelPosition();
66 
70  void Reset();
77  void SetSmoothProperties(float afMinPercent,
78  float afMaxPercent, unsigned int alBufferSize);
79 
80  void Update();
81 
82 private:
83  void processEvent(const Common::Event &ev);
84  cVector2f _absMousePos;
85  cVector2f _relMousePos;
86  Common::BitArray _buttonState;
87  float mfMaxPercent;
88  float mfMinPercent;
89  int mlBufferSize;
90  LowLevelInput *_lowLevelInputSDL;
91  iLowLevelGraphics *_lowLevelGraphics;
92 };
93 
94 } // namespace hpl
95 
96 #endif // HPL_MOUSE_H
Definition: Mouse.h:45
Definition: AI.h:36
Definition: InputDevice.h:36
Definition: LowLevelInput.h:40
Definition: events.h:199
Definition: algorithm.h:29
Definition: bitarray.h:29
Definition: LowLevelGraphics.h:200