ScummVM API documentation
Mouse.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_MOUSE_H
29#define HPL_MOUSE_H
30
31#include "common/bitarray.h"
32#include "hpl1/engine/input/InputDevice.h"
33#include "hpl1/engine/input/InputTypes.h"
34#include "hpl1/engine/math/MathTypes.h"
35
36namespace Common {
37struct Event;
38}
39
40namespace hpl {
41
42class LowLevelInput;
43class iLowLevelGraphics;
44
45class Mouse : public iInputDevice {
46public:
47 Mouse(LowLevelInput *apLowLevelInputSDL, iLowLevelGraphics *apLowLevelGraphics);
48 ~Mouse() {}
49
55 bool ButtonIsDown(eMButton);
66
70 void Reset();
77 void SetSmoothProperties(float afMinPercent,
78 float afMaxPercent, unsigned int alBufferSize);
79
80 void Update();
81
82private:
83 void processEvent(const Common::Event &ev);
84 cVector2f _absMousePos;
85 cVector2f _relMousePos;
86 Common::BitArray _buttonState;
87 float mfMaxPercent;
88 float mfMinPercent;
89 int mlBufferSize;
90 LowLevelInput *_lowLevelInputSDL;
91 iLowLevelGraphics *_lowLevelGraphics;
92};
93
94} // namespace hpl
95
96#endif // HPL_MOUSE_H
Definition: bitarray.h:29
Definition: LowLevelInput.h:40
Definition: Mouse.h:45
cVector2f GetRelPosition()
bool ButtonIsDown(eMButton)
void Update()
void SetSmoothProperties(float afMinPercent, float afMaxPercent, unsigned int alBufferSize)
void Reset()
cVector2f GetAbsPosition()
Definition: InputDevice.h:36
Definition: LowLevelGraphics.h:200
Definition: algorithm.h:29
Definition: events.h:218