28 #ifndef WINTERMUTE_BASE_FADER_H 29 #define WINTERMUTE_BASE_FADER_H 32 #include "engines/wintermute/base/base_object.h" 39 uint32 getCurrentColor()
const;
40 bool fadeOut(uint32 targetColor, uint32 duration,
bool system =
false);
41 bool fadeIn(uint32 sourceColor, uint32 duration,
bool system =
false);
43 bool display()
override;
44 bool update()
override;
Definition: base_game.h:75
Definition: base_fader.h:36
Definition: base_object.h:49
Definition: achievements_tables.h:27