ScummVM API documentation
base_fader.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_BASE_FADER_H
29 #define WINTERMUTE_BASE_FADER_H
30 
31 
32 #include "engines/wintermute/base/base_object.h"
33 
34 namespace Wintermute {
35 
36 class BaseFader : public BaseObject {
37 public:
38  bool _system;
39  uint32 getCurrentColor() const;
40  bool fadeOut(uint32 targetColor, uint32 duration, bool system = false);
41  bool fadeIn(uint32 sourceColor, uint32 duration, bool system = false);
42  bool deactivate();
43  bool display() override;
44  bool update() override;
45  DECLARE_PERSISTENT(BaseFader, BaseObject)
46  BaseFader(BaseGame *inGame);
47  ~BaseFader() override;
48  bool _active;
49  byte _red;
50  byte _green;
51  byte _blue;
52  byte _currentAlpha;
53  byte _targetAlpha;
54  byte _sourceAlpha;
55  uint32 _duration;
56  uint32 _startTime;
57 };
58 
59 } // End of namespace Wintermute
60 
61 #endif
Definition: base_game.h:75
Definition: base_fader.h:36
Definition: base_object.h:49
Definition: achievements_tables.h:27