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virtual bool | getLayerSize (int *LayerWidth, int *LayerHeight, Rect32 *viewport, bool *customViewport) |
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virtual bool | onScriptShutdown (ScScript *script) |
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virtual bool | onActivate (bool activate, bool refreshMouse) |
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virtual bool | onMouseLeftDown () |
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virtual bool | onMouseLeftUp () |
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virtual bool | onMouseLeftDblClick () |
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virtual bool | onMouseRightDblClick () |
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virtual bool | onMouseRightDown () |
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virtual bool | onMouseRightUp () |
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virtual bool | onMouseMiddleDown () |
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virtual bool | onMouseMiddleUp () |
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virtual bool | onPaint () |
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virtual bool | onWindowClose () |
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bool | isLeftDoubleClick () |
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bool | isRightDoubleClick () |
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virtual void | miniUpdate () |
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void | getMousePos (Point32 *Pos) |
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virtual bool | displayDebugInfo () |
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void | setShowFPS (bool enabled) |
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bool | getBilinearFiltering () |
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bool | getSuspendedRendering () const |
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virtual bool | renderShadowGeometry () |
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virtual bool | resetContent () |
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void | DEBUG_DumpClassRegistry () |
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bool | setWaitCursor (const char *filename) |
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uint32 | getSaveThumbWidth () const |
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uint32 | getSaveThumbHeight () const |
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void | getOffset (int *offsetX, int *offsetY) const |
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void | setOffset (int32 offsetX, int32 offsetY) |
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int | getSequence () |
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BaseObject * | getMainObject () |
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BaseFont * | getSystemFont () |
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BaseFont * | getVideoFont () |
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bool | initInput () |
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bool | initLoop () |
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bool | initConfManSettings () |
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bool | initRenderer () |
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bool | loadGameSettingsFile () |
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bool | initialize1 () |
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bool | initialize2 () |
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bool | initialize3 () |
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void | expandStringByStringTable (char **str) const |
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void | expandStringByStringTable (Common::String &str) const |
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char * | getKeyFromStringTable (const char *str) const |
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void | LOG (bool res, const char *fmt,...) |
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| BaseGame (const Common::String &targetName) |
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virtual bool | loadFile (const char *filename) |
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virtual bool | loadBuffer (char *buffer, bool complete=true) |
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virtual bool | externalCall (ScScript *script, ScStack *stack, ScStack *thisStack, char *name) |
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ScValue * | scGetProperty (const Common::String &name) override |
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bool | scSetProperty (const char *name, ScValue *value) override |
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bool | scCallMethod (ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override |
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const char * | scToString () override |
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const char * | getGameTargetName () const |
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void | setGameTargetName (const Common::String &targetName) |
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bool | getIsLoading () const |
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bool | handleMouseWheel (int32 delta) override |
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virtual bool | getVersion (byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) const |
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bool | handleKeypress (Common::Event *event, bool printable=false) override |
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virtual void | handleKeyRelease (Common::Event *event) |
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virtual bool | handleCustomActionStart (BaseGameCustomAction action) |
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virtual bool | handleCustomActionEnd (BaseGameCustomAction action) |
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bool | unfreeze () |
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bool | freeze (bool includingMusic=true) |
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bool | focusWindow (UIWindow *window) |
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bool | loadSettings (const char *filename) |
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bool | displayWindows (bool inGame=false) |
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virtual bool | cleanup () |
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bool | loadGame (uint32 slot) |
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bool | loadGame (const char *filename) |
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bool | saveGame (int32 slot, const char *desc, bool quickSave=false) |
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bool | showCursor () override |
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const Timer * | getTimer () const |
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const Timer * | getLiveTimer () const |
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bool | validObject (BaseObject *object) |
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bool | unregisterObject (BaseObject *object) |
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bool | registerObject (BaseObject *object) |
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void | quickMessage (const char *text) |
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void | quickMessageForm (char *fmt,...) |
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bool | displayQuickMsg () |
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virtual bool | displayContent (bool update=true, bool displayAll=false) |
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virtual bool | displayContentSimple () |
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void | resetMousePos () |
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void | setInteractive (bool state) |
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virtual bool | windowLoadHook (UIWindow *win, char **buf, char **params) |
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virtual bool | windowScriptMethodHook (UIWindow *win, ScScript *script, ScStack *stack, const char *name) |
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bool | getCurrentViewportOffset (int *offsetX=nullptr, int *offsetY=nullptr) const |
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bool | getCurrentViewportRect (Rect32 *rect, bool *custom=nullptr) const |
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bool | popViewport () |
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bool | pushViewport (BaseViewport *Viewport) |
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bool | setActiveObject (BaseObject *Obj) |
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bool | drawCursor (BaseSprite *Cursor) |
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bool | storeSaveThumbnail () |
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void | deleteSaveThumbnail () |
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void | addMem (int32 bytes) |
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bool | stopVideo () |
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void | autoSaveOnExit () |
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PluginEvent & | pluginEvents () |
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virtual bool | afterMove () |
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virtual bool | isReady () |
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virtual bool | getExtendedFlag (const char *flagName) |
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virtual bool | resetSoundPan () |
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virtual bool | updateSounds () |
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bool | updateOneSound (BaseSound *sound) |
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virtual bool | handleMouse (TMouseEvent event, TMouseButton button) |
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virtual int32 | getHeight () |
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bool | setCursor (const char *filename) |
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bool | setActiveCursor (const char *filename) |
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bool | cleanup () |
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const char * | getCaption (int caseVal=1) |
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void | setCaption (const char *caption, int caseVal=1) |
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bool | saveAsText (BaseDynamicBuffer *buffer, int indent) override |
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bool | listen (BaseScriptHolder *param1, uint32 param2) override |
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| BaseObject (BaseGame *inGame) |
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virtual bool | update () |
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virtual bool | display () |
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ScValue * | scGetProperty (const Common::String &name) override |
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bool | scSetProperty (const char *name, ScValue *value) override |
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bool | scCallMethod (ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override |
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const char * | scToString () override |
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| BaseScriptHolder (BaseGame *inGame) |
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ScScript * | invokeMethodThread (const char *methodName) override |
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virtual void | makeFreezable (bool freezable) |
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bool | canHandleEvent (const char *eventName) const |
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bool | canHandleMethod (const char *eventMethod) const override |
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bool | cleanup () |
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bool | removeScript (ScScript *script) |
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bool | addScript (const char *filename) |
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bool | saveAsText (BaseDynamicBuffer *buffer, int indent) override |
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bool | applyEvent (const char *eventName, bool unbreakable=false) |
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void | setFilename (const char *filename) |
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const char * | getFilename () |
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bool | parseProperty (char *buffer, bool complete=true) |
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ScValue * | scGetProperty (const Common::String &name) override |
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bool | scSetProperty (const char *name, ScValue *value) override |
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bool | scCallMethod (ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override |
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const char * | scToString () override |
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void | scDebuggerDesc (char *buf, int bufSize) override |
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virtual bool | sendEvent (const char *eventName) |
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| BaseScriptable (BaseGame *inGame, bool noValue=false, bool persistable=true) |
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virtual void * | scToMemBuffer () |
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virtual int | scToInt () |
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virtual double | scToFloat () |
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virtual bool | scToBool () |
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virtual void | scSetString (const char *val) |
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virtual void | scSetInt (int val) |
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virtual void | scSetFloat (double val) |
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virtual void | scSetBool (bool val) |
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virtual int | scCompare (BaseScriptable *val) |
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virtual Common::String | debuggerToString () const |
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| BaseNamedObject (BaseGame *inGame) |
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| BaseNamedObject (TDynamicConstructor, TDynamicConstructor) |
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const char * | getName () const |
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void | setName (const char *name) |
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bool | setEditorProp (const Common::String &propName, const Common::String &propValue) |
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Common::String | getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String()) |
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| BaseClass (TDynamicConstructor, TDynamicConstructor) |
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bool | parseEditorProperty (char *buffer, bool complete=true) |
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| BaseClass (BaseGame *GameOwner) |
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virtual const char * | getClassName () |
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virtual bool | persist (BasePersistenceManager *persistMgr) |
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